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Everything.
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Script edited: Update script
Script edited: Update script
Script edited: Update script
Script edited: Create script
local SCRIPT_VERSION = " v1.2.3 " -- Hey Ry remember to change it before updating lmao
game.StarterGui:SetCore("ChatMakeSystemMessage", {
Text = "[System]: Hello there User! Please know that we are not responsible for any bans, we recommend you to use this on an alternate account, thank you for reading this.";
Color = Color3.new(0, 255, 169);
Font = Enum.Font.SourceSansBold;
FontSize = Enum.FontSize.Size24;
})
game.StarterGui:SetCore("ChatMakeSystemMessage", {
Text = "[System]: Join Our Server https://dsc.gg/rans for more information!";
Color = Color3.new(169, 255, 0);
Font = Enum.Font.SourceSansBold;
FontSize = Enum.FontSize.Size24;
})
--[[
Atlas Studio By Ry © CC0 1.0 Universal (2023)
https://github.com/Atlas-Developers
]]
local Rayfield = nil
if isfile("Ry/UI/DecayingField.lua") then
Rayfield = loadstring(readfile("Ry/UI/DecayingField.lua"))()
else
Rayfield = loadstring(game:HttpGet("https://raw.githubusercontent.com/RyAtlasX/Script-Storages/main/Decaying%20Field"))()
end
-- local Rayfield = (isfile("UI/ArrayField.lua") and loadstring(readfile("UI/ArrayField.lua"))()) or loadstring(game:HttpGet("https://raw.githubusercontent.com/Rafacasari/ArrayField/main/v2.lua"))()
assert(Rayfield, "Oopps! Rayfield has not been loaded. Maybe try re-joining?")
getgenv().SecureMode = true
getgenv().DisableArrayfieldAutoLoad = true
-- Detect if the script has executed by AutoExec
local AutoExecuted = false
if not game:IsLoaded() then AutoExecuted = true end







It's not executing
Grow A garden
Legit