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Description
THIS IS JUST A SCRIPT THAT MAKES YOUR CAMERA FOLLOW THE PERSON IT DOES NOT SHOT FOR YOU
Supported games 1
Rivals
All scriptsNo features listed for this game yet.
Works in: Rivals
-- Camera Follow with UI, FOV Circle, Distance Display
-- Safe for own game / spectator mode
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
local camera = workspace.CurrentCamera
-- SETTINGS
local ENABLED = false
local FOV_RADIUS = 180 -- pixels
local SMOOTHNESS = 0.12
local MAX_DISTANCE = 500
-- UI
local gui = Instance.new("ScreenGui", player:WaitForChild("PlayerGui"))
gui.Name = "CameraFollowUI"
-- Toggle Button
local toggle = Instance.new("TextButton", gui)
toggle.Size = UDim2.new(0,160,0,40)
toggle.Position = UDim2.new(0,20,0,20)
toggle.Text = "Camera Follow: OFF"
toggle.BackgroundColor3 = Color3.fromRGB(30,30,30)
toggle.TextColor3 = Color3.fromRGB(255,255,255)
toggle.BorderSizePixel = 0
toggle.TextScaled = true
toggle.Font = Enum.Font.GothamBold
toggle.MouseButton1Click:Connect(function()
ENABLED = not ENABLED
toggle.Text = ENABLED and "Camera Follow: ON" or "Camera Follow: OFF"
end)
-- Distance Label
local distanceLabel = Instance.new("TextLabel", gui)
distanceLabel.Size = UDim2.new(0,200,0,30)
distanceLabel.Position = UDim2.new(0.5,-100,0.5,80)
distanceLabel.BackgroundTransparency = 1
distanceLabel.TextColor3 = Color3.fromRGB(255,255,255)






Bro its hard to enable it