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R0van Gui F3x v2 FE
Universal Script 📌
R0van_exploiterPublished 5
8 months ago
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Description
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local LMG2L = {}
LMG2L["ScreenGui_1"] = Instance.new("ScreenGui")
LMG2L["ScreenGui_1"].Parent = game:GetService("CoreGui")
LMG2L["ScreenGui_1"].ZIndexBehavior = Enum.ZIndexBehavior.Sibling
LMG2L["ScreenGui_1"].ResetOnSpawn = false
LMG2L["Frame_2"] = Instance.new("Frame", LMG2L["ScreenGui_1"]);
LMG2L["Frame_2"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["Frame_2"]["Size"] = UDim2.new(0, 658, 0, 400);
LMG2L["Frame_2"]["Position"] = UDim2.new(0, 76, 0, -26);
LMG2L["Frame_2"]["BorderColor3"] = Color3.fromRGB(58, 247, 255);
local UIS = game:GetService("UserInputService")
local frame = LMG2L["Frame_2"]
local dragging = false
local dragStart
local startPos
local function update(input)
local delta = input.Position - dragStart
frame.Position = UDim2.new(
startPos.X.Scale,
startPos.X.Offset + delta.X,
startPos.Y.Scale,
startPos.Y.Offset + delta.Y
)
end
frame.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1
or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = frame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then









Thanks
Wdym idk