Universal Script 📌
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Project k011lkidd

Universal Script 📌
k011lkidd
k011lkiddPublished 5
9 months ago
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Description

Require, loadsring, Lua code supported All game support

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--[=[
 d888b  db    db d888888b      .d888b.      db      db    db  .d8b.  
88' Y8b 88    88   `88'        VP  `8D      88      88    88 d8' `8b 
88      88    88    88            odD'      88      88    88 88ooo88 
88  ooo 88    88    88          .88'        88      88    88 88~~~88 
88. ~8~ 88b  d88   .88.        j88.         88booo. 88b  d88 88   88    @uniquadev
 Y888P  ~Y8888P' Y888888P      888888D      Y88888P ~Y8888P' YP   YP  CONVERTER 

designed using localmaze gui creator
]=]

-- Instances: 21 | Scripts: 7 | Modules: 0 | Tags: 0
local LMG2L = {};

-- Players.k011lkidd.PlayerGui.ScreenGui
LMG2L["ScreenGui_1"] = Instance.new("ScreenGui", game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui"));
LMG2L["ScreenGui_1"]["ZIndexBehavior"] = Enum.ZIndexBehavior.Sibling;


-- Players.k011lkidd.PlayerGui.ScreenGui.hide show
LMG2L["hide show_2"] = Instance.new("TextButton", LMG2L["ScreenGui_1"]);
LMG2L["hide show_2"]["TextWrapped"] = true;
LMG2L["hide show_2"]["TextStrokeTransparency"] = 0;
LMG2L["hide show_2"]["BorderSizePixel"] = 0;
LMG2L["hide show_2"]["TextStrokeColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["hide show_2"]["TextScaled"] = true;
LMG2L["hide show_2"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["hide show_2"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["hide show_2"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal);
LMG2L["hide show_2"]["ZIndex"] = 2147483647;
LMG2L["hide show_2"]["Size"] = UDim2.new(0.07967, 0, 0.18543, 0);
LMG2L["hide show_2"]["Text"] = [[KP]];
LMG2L["hide show_2"]["Name"] = [[hide show]];
LMG2L["hide show_2"]["Position"] = UDim2.new(0.90934, 0, -0.17881, 0);


-- Players.k011lkidd.PlayerGui.ScreenGui.hide show.LocalScript
LMG2L["LocalScript_3"] = Instance.new("LocalScript", LMG2L["hide show_2"]);




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