
721 Views
178 Executions
Does it work?
No reports yetNo reports yet. Tried it? Be the first to say.
Also noticed:
Description
Sorry, this might be my last project. If you want, I can continue making others. I apologize for not having scripts; I'm working on it. I guarantee the update will be available next month. Team X since 2025, thank you for using our script! Follown my profile!
--[=[
d888b db db d888888b .d888b. db db db .d8b.
88' Y8b 88 88 `88' VP `8D 88 88 88 d8' `8b
88 88 88 88 odD' 88 88 88 88ooo88
88 ooo 88 88 88 .88' 88 88 88 88~~~88
88. ~8~ 88b d88 .88. j88. 88booo. 88b d88 88 88 @uniquadev
Y888P ~Y8888P' Y888888P 888888D Y88888P ~Y8888P' YP YP CONVERTER
designed using localmaze gui creator
]=]
local LMG2L = {};
local player = game:GetService("Players").LocalPlayer
local LogService = game:GetService("LogService")
local TweenService = game:GetService("TweenService")
local UserInputService = game:GetService("UserInputService")
LMG2L["ScreenGui_1"] = Instance.new("ScreenGui", player:WaitForChild("PlayerGui"));
LMG2L["ScreenGui_1"]["ZIndexBehavior"] = Enum.ZIndexBehavior.Sibling;
LMG2L["Frame_2"] = Instance.new("Frame", LMG2L["ScreenGui_1"]);
LMG2L["Frame_2"]["BorderSizePixel"] = 0;
LMG2L["Frame_2"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["Frame_2"]["Size"] = UDim2.new(0, 344, 0, 186);
LMG2L["Frame_2"]["Position"] = UDim2.new(0, 432, 0, 170);
local dragging, dragInput, dragStart, startPos
local function update(input)
local delta = input.Position - dragStart
local targetPos = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
TweenService:Create(LMG2L["Frame_2"], TweenInfo.new(0.2, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {Position = targetPos}):Play()
end
LMG2L["Frame_2"].InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = LMG2L["Frame_2"].Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then dragging = false end
end)










Update coming soon...
Guys, thanks for using my script!