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Description
This a project Kedah v2 blud
--[=[
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88. ~8~ 88b d88 .88. j88. 88booo. 88b d88 88 88 @uniquadev
Y888P ~Y8888P' Y888888P 888888D Y88888P ~Y8888P' YP YP CONVERTER
designed using localmaze gui creator
]=]
-- Instances: 18 | Scripts: 0 | Modules: 0 | Tags: 0
local LMG2L = {};
-- Players.shamsulrayqal08011.PlayerGui.ScreenGui
LMG2L["ScreenGui_1"] = Instance.new("ScreenGui", game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui"));
LMG2L["ScreenGui_1"]["ZIndexBehavior"] = Enum.ZIndexBehavior.Sibling;
-- Players.shamsulrayqal08011.PlayerGui.ScreenGui.Frame
LMG2L["Frame_2"] = Instance.new("Frame", LMG2L["ScreenGui_1"]);
LMG2L["Frame_2"]["BorderSizePixel"] = 0;
LMG2L["Frame_2"]["BackgroundColor3"] = Color3.fromRGB(255, 0, 0);
LMG2L["Frame_2"]["Size"] = UDim2.new(0, 390, 0, 264);
LMG2L["Frame_2"]["Position"] = UDim2.new(0, 166, 0, -4);
-- Players.shamsulrayqal08011.PlayerGui.ScreenGui.Frame.Frame
LMG2L["Frame_3"] = Instance.new("Frame", LMG2L["Frame_2"]);
LMG2L["Frame_3"]["BorderSizePixel"] = 0;
LMG2L["Frame_3"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["Frame_3"]["Size"] = UDim2.new(0, 252, 0, 188);
LMG2L["Frame_3"]["Position"] = UDim2.new(0, 10, 0, 34);
-- Players.shamsulrayqal08011.PlayerGui.ScreenGui.Frame.Frame.Frame
LMG2L["Frame_4"] = Instance.new("Frame", LMG2L["Frame_3"]);
LMG2L["Frame_4"]["BorderSizePixel"] = 0;
LMG2L["Frame_4"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["Frame_4"]["Size"] = UDim2.new(0, 104, 0, 186);










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@0789 siapa hang ni