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Description
Is a old desing for project Kedah
--[=[
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Y888P ~Y8888P' Y888888P 888888D Y88888P ~Y8888P' YP YP CONVERTER
designed using localmaze gui creator
]=]
local LMG2L = {};
LMG2L["ScreenGui_1"] = Instance.new("ScreenGui", game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui"));
LMG2L["ScreenGui_1"]["ZIndexBehavior"] = Enum.ZIndexBehavior.Sibling;
LMG2L["Frame_2"] = Instance.new("Frame", LMG2L["ScreenGui_1"]);
LMG2L["Frame_2"]["BorderSizePixel"] = 0;
LMG2L["Frame_2"]["BackgroundColor3"] = Color3.fromRGB(255, 0, 0);
LMG2L["Frame_2"]["Size"] = UDim2.new(0, 428, 0, 216);
LMG2L["Frame_2"]["Position"] = UDim2.new(0, 110, 0, 8);
LMG2L["Frame_3"] = Instance.new("Frame", LMG2L["Frame_2"]);
LMG2L["Frame_3"]["BorderSizePixel"] = 0;
LMG2L["Frame_3"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["Frame_3"]["Size"] = UDim2.new(0, 274, 0, 158);
LMG2L["Frame_3"]["Position"] = UDim2.new(0, 12, 0, 26);
LMG2L["Frame_4"] = Instance.new("Frame", LMG2L["Frame_3"]);
LMG2L["Frame_4"]["BorderSizePixel"] = 0;
LMG2L["Frame_4"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["Frame_4"]["Size"] = UDim2.new(0, 96, 0, 156);
LMG2L["Frame_4"]["Position"] = UDim2.new(0, 308, 0, -2);
LMG2L["ScrollingFrame_5"] = Instance.new("ScrollingFrame", LMG2L["Frame_4"]);
LMG2L["ScrollingFrame_5"]["BorderSizePixel"] = 0;
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