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Description
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--[=[
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88' Y8b 88 88 `88' VP `8D 88 88 88 d8' `8b
88 88 88 88 odD' 88 88 88 88ooo88
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88. ~8~ 88b d88 .88. j88. 88booo. 88b d88 88 88 @uniquadev
Y888P ~Y8888P' Y888888P 888888D Y88888P ~Y8888P' YP YP CONVERTER
designed using localmaze gui creator
]=]
local LMG2L = {};
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local UserInputService = game:GetService("UserInputService")
-- Players.NahwlnreaIs.PlayerGui.ScreenGui
LMG2L["ScreenGui_1"] = Instance.new("ScreenGui", LocalPlayer:WaitForChild("PlayerGui"));
LMG2L["ScreenGui_1"]["ZIndexBehavior"] = Enum.ZIndexBehavior.Sibling;
LMG2L["ScreenGui_1"]["ResetOnSpawn"] = false; -- القائمة تظل ثابتة ومستحيل تختفي لو تموت
-- Players.NahwlnreaIs.PlayerGui.ScreenGui.Frame
LMG2L["Frame_2"] = Instance.new("Frame", LMG2L["ScreenGui_1"]);
LMG2L["Frame_2"]["ZIndex"] = 50;
LMG2L["Frame_2"]["BorderSizePixel"] = 0;
LMG2L["Frame_2"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["Frame_2"]["Size"] = UDim2.new(0.19661, 0, 0.07612, 0);
LMG2L["Frame_2"]["Position"] = UDim2.new(0.61695, 0, 0.20822, 0);
LMG2L["Frame_2"]["BackgroundTransparency"] = 0.3;
-- Players.NahwlnreaIs.PlayerGui.ScreenGui.Frame.Color
LMG2L["Color_3"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["Color_3"]["BorderSizePixel"] = 0;
LMG2L["Color_3"]["TextColor3"] = Color3.fromRGB(28, 43, 54);
LMG2L["Color_3"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["Color_3"]["Size"] = UDim2.new(0.12069, 0, 0.41379, 0);
LMG2L["Color_3"]["Text"] = [[]];
LMG2L["Color_3"]["Name"] = [[Color]];
LMG2L["Color_3"]["Position"] = UDim2.new(0.07759, 0, 0.10345, 0);
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