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Possessed
Universal Script 📌
XavvikkyPublished 10
1 year ago
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Description
Possessed backbend also idk if it doesnt work cuz it does for me
local player = game.Players.LocalPlayer
local WALK_SPEED_THRESHOLD = 16
local function onCharacterAdded(character)
local humanoid = character:WaitForChild("Humanoid")
-- Confirm rig is R15
if humanoid.RigType ~= Enum.HumanoidRigType.R15 then
return
end
local animator = humanoid:WaitForChild("Animator")
-- Stop currently playing animations
for _, track in ipairs(animator:GetPlayingAnimationTracks()) do
track:Stop(0.1)
end
local animateScript = character:WaitForChild("Animate")
local idle = animateScript:WaitForChild("idle")
local walk = animateScript:WaitForChild("walk")
local run = animateScript:WaitForChild("run")
-- Optional sub-states
local jump = animateScript:FindFirstChild("jump")
local fall = animateScript:FindFirstChild("fall")
local climb = animateScript:FindFirstChild("climb")
-- Assign new animation IDs
idle.Animation1.AnimationId = "http://www.roblox.com/asset/?id=80103653497738"
idle.Animation2.AnimationId = "http://www.roblox.com/asset/?id=75794256017298"
walk.WalkAnim.AnimationId = "http://www.roblox.com/asset/?id=88508412373927"
run.RunAnim.AnimationId = "http://www.roblox.com/asset/?id=88508412373927"
-- Load walk animation
local walkAnim = Instance.new("Animation")
walkAnim.AnimationId = "rbxassetid://88508412373927"
local walkTrack = animator:LoadAnimation(walkAnim)
walkTrack.Priority = Enum.AnimationPriority.Movement









Hmmm, you're okay, huh?
@anaritafrazao00 def not...!
I've used the zombie walk, this one and the other catwalks and all of them are the best, please continue making them, also if you take requests, can you please make a spider like animation, where the character crawls and moves just like a spider. Thankyou, I love your scripts.