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Ping visualizer OPEN SOURCE KEYLESS
Universal Script 📌
16 hours ago
Reviewed by QueueSpeedDemonPaid revieweron How review works
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Description
It fetches your live network ping then looks backward into the history buffer by that exact duration Ex your ping is 100ms it applies the positions from 100 milliseconds ago (And it kinda looks like projection sorcery)
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local LocalPlayer = Players.LocalPlayer
local function createDelayedMirror(character)
if not character or not character:IsA("Model") then return end
local mirrorName = "DelayedMirror_" .. character.Name
if workspace:FindFirstChild(mirrorName) then return end
local rootPart = character:FindFirstChild("HumanoidRootPart") or character:WaitForChild("HumanoidRootPart", 5)
if not rootPart then return end
character.Archivable = true
local mirrorModel = character:Clone()
character.Archivable = false
mirrorModel.Name = mirrorName
for _, descendant in ipairs(mirrorModel:GetDescendants()) do
if descendant:IsA("BasePart") then
descendant.Anchored = true
descendant.CanCollide = false
descendant.CanQuery = false
descendant.CanTouch = false
descendant.CastShadow = false
descendant.Transparency = 0.4
descendant.Color = Color3.fromRGB(0, 160, 255)
descendant.Material = Enum.Material.SmoothPlastic
elseif descendant:IsA("Script") or descendant:IsA("LocalScript") or descendant:IsA("ModuleScript")
or descendant:IsA("Humanoid") or descendant:IsA("Accessory") or descendant:IsA("Hood")
or descendant:IsA("Hat") or descendant:IsA("BillboardGui") or descendant:IsA("SurfaceGui")
or descendant:IsA("SpecialMesh") or descendant:IsA("Texture") or descendant:IsA("Decal") then
descendant:Destroy()
end
end
mirrorModel.Parent = workspace
local partPairs = {}
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