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One Tap Silent Aim

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xenon9012
xenon9012Published 10
8 months ago
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Description

silent aim

Supported games 1

Silent aim

Works in: One Tap

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local plrs = game:GetService("Players");
local lp = plrs.LocalPlayer;
local cam = workspace.CurrentCamera;

local mods = getloadedmodules();
local wm, wc;
for _, m in ipairs(mods) do
    if m.Name == "WeaponManager" then wm = m;
    elseif m.Name == "WeaponClient" then wc = m; end
    if wm and wc then break; end
end

local wmMod = require(wm);
local wcMod = require(wc);

local enabled = true;
local fov = 200;
local hitpart = "Head";

local function getTarget(origin)
    local closest, closestDist = nil, fov;
    for _, p in ipairs(plrs:GetPlayers()) do
        if p == lp then continue; end
        local char = p.Character;
        if not char then continue; end
        local hum = char:FindFirstChild("Humanoid");
        local hp = char:FindFirstChild(hitpart) or char:FindFirstChild("HumanoidRootPart");
        if not hum or hum.Health <= 0 or not hp then continue; end
        local sp, onScreen = cam:WorldToViewportPoint(hp.Position);
        if not onScreen then continue; end
        local dist = (Vector2.new(sp.X, sp.Y) - Vector2.new(cam.ViewportSize.X/2, cam.ViewportSize.Y/2)).Magnitude;
        if dist < closestDist then
            closestDist = dist;
            closest = hp;
        end
    end
    return closest;
end

local oldCast = wmMod.cast;


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