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Omni directional Mobility ODM gear movement thingy
Universal Script 📌
10 months ago
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Description
Q = Grapple 1 E = Grapple 2 CTRL = Boost Configs editable to match desire
local UIS = game:GetService("UserInputService")
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local Workspace = game:GetService("Workspace")
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoidRootPart = character:WaitForChild("HumanoidRootPart")
local camera = Workspace.CurrentCamera
---------------------------------------------------
-- CONFIGS
---------------------------------------------------
local maxDistance = 5000
local pullStrength = 1 -- rope tension
local boostForce = 70 -- CTRL boost
local idlePull = 20 -- gentle pull toward anchor
local maxSwingSpeed = 200 -- maximum swing speed
local airDrag = 1 -- speed decay
local cableThickness = 0.45
local aimRadius = 25 -- radius for aim assist in studs
-- FOV boost settings
local defaultFOV = camera and camera.FieldOfView or 70
local fovMax = 95 -- maximum FOV at top speed
local fovSpeedStart = 60 -- speed (studs/s) where FOV starts increasing
local fovSpeedMax = 200 -- speed that yields full fovMax
local fovLerpSpeed = 6 -- smoothing factor (higher = faster)
-- Grapple distance multiplier settings
local grappleDistanceStart = 30 -- distance (studs) where extra pull begins
local grappleDistanceMax = maxDistance
local grappleMaxMultiplier = 2.0 -- max multiplier at farthest distance
local grappleMinMultiplier = 1.0 -- multiplier at or below start distance
---------------------------------------------------
local left = { active = false }
local right = { active = false }
local boosting = false








Can u make a mobile version?
@Urlocalhecker i made mobile version check my scripts