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Description
Mouse, W, a, s, d Walk Buttons. Ekstra e, Q, f, e Fps, ping Shiftlock (fixing)
--[=[
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designed using localmaze gui creator
]=]
local LMG2L = {};
LMG2L["ScreenGui_1"] = Instance.new("ScreenGui", game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui"));
LMG2L["ScreenGui_1"]["ZIndexBehavior"] = Enum.ZIndexBehavior.Sibling;
LMG2L["Frame_2"] = Instance.new("Frame", LMG2L["ScreenGui_1"]);
LMG2L["Frame_2"]["BorderSizePixel"] = 0;
LMG2L["Frame_2"]["BackgroundColor3"] = Color3.fromRGB(127, 127, 127);
LMG2L["Frame_2"]["Size"] = UDim2.new(0, 106, 0, 116);
LMG2L["Frame_2"]["Position"] = UDim2.new(0, 514, 0, 204);
LMG2L["ImageLabel_3"] = Instance.new("ImageLabel", LMG2L["Frame_2"]);
LMG2L["ImageLabel_3"]["BorderSizePixel"] = 0;
LMG2L["ImageLabel_3"]["BackgroundColor3"] = Color3.fromRGB(126, 126, 126);
LMG2L["ImageLabel_3"]["Size"] = UDim2.new(0, 106, 0, 86);
LMG2L["ImageLabel_3"]["Position"] = UDim2.new(0, 0, 0, -44);
LMG2L["UICorner_4"] = Instance.new("UICorner", LMG2L["ImageLabel_3"]);
LMG2L["UICorner_4"]["CornerRadius"] = UDim.new(1, 0);
LMG2L["ImageLabel_5"] = Instance.new("ImageLabel", LMG2L["ImageLabel_3"]);
LMG2L["ImageLabel_5"]["BorderSizePixel"] = 0;
LMG2L["ImageLabel_5"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["ImageLabel_5"]["Size"] = UDim2.new(0, 2, 0, 56);
LMG2L["ImageLabel_5"]["BackgroundTransparency"] = 0.7;
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