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Description
İt have May bug.? First Press Scan BD/FD And wait the finish to scan. Require not tested..
--[=[
d888b db db d888888b .d888b. db db db .d8b.
88' Y8b 88 88 `88' VP `8D 88 88 88 d8' `8b
88 88 88 88 odD' 88 88 88 88ooo88
88 ooo 88 88 88 .88' 88 88 88 88~~~88
88. ~8~ 88b d88 .88. j88. 88booo. 88b d88 88 88 @uniquadev
Y888P ~Y8888P' Y888888P 888888D Y88888P ~Y8888P' YP YP CONVERTER
designed using localmaze gui creator
]=]
local LMG2L = {};
local TweenService = game:GetService("TweenService")
local RunService = game:GetService("RunService")
LMG2L["ScreenGui_1"] = Instance.new("ScreenGui", game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui"));
LMG2L["ScreenGui_1"]["ZIndexBehavior"] = Enum.ZIndexBehavior.Sibling;
LMG2L["Frame_2"] = Instance.new("Frame", LMG2L["ScreenGui_1"]);
LMG2L["Frame_2"]["BorderSizePixel"] = 0;
LMG2L["Frame_2"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["Frame_2"]["Size"] = UDim2.new(0, 534, 0, 322);
LMG2L["Frame_2"]["Position"] = UDim2.new(0, 4, 0, 2);
LMG2L["Frame_2"]["BackgroundTransparency"] = 1;
LMG2L["UIStroke_3"] = Instance.new("UIStroke", LMG2L["Frame_2"]);
LMG2L["UIStroke_3"]["Thickness"] = 1.5;
LMG2L["UICorner_4"] = Instance.new("UICorner", LMG2L["Frame_2"]);
LMG2L["ImageLabel_5"] = Instance.new("ImageLabel", LMG2L["Frame_2"]);
LMG2L["ImageLabel_5"]["BorderSizePixel"] = 0;
LMG2L["ImageLabel_5"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["ImageLabel_5"]["Image"] = [[rbxassetid://102476755680124]];
LMG2L["ImageLabel_5"]["Size"] = UDim2.new(0, 500, 0, 314);










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