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Nullify Killbricks GOAT FOR OBBIES WITH KILLBRICKS
Universal Script 📌
ValzxPublished 5
11 months ago
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Description
THIS ACTUALLY NULLIFIES KILLBRICK, THIS SCRIPT MADE ME TWEAK SO MUCH BECAUSE ITS THE HARDEST SCRIPT I HAVE EVER MADE, Features: Nullify Those badass Killbricks Also nullifies anything that damages Also nullifies anything that can kill like event Kill ETC (i mean you are technically Invincible) Since you are very op You cannot reset, just use a reset script because it will never work Lastly.. Its OPEN SOURCE!!! Video: https://www.tiktok.com/@valxnz.0/video/7580767582815259911?is_from_webapp=1&sender_device=pc&web_id=7578484233360311825
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
local CHECKPOINT_KEYWORDS = {
"checkpoint","spawn","respawn","flag","pad","save","respawner"
}
local function isCheckpoint(part)
local name = part.Name:lower()
for _, word in ipairs(CHECKPOINT_KEYWORDS) do
if name:find(word:lower()) then
return true
end
end
return false
end
local function applyGodmode(char)
local humanoid = char:WaitForChild("Humanoid")
local resetting = false
humanoid:GetPropertyChangedSignal("Health"):Connect(function()
if humanoid.Health <= 0 and not resetting then
humanoid.Health = humanoid.MaxHealth
end
end)
humanoid.StateChanged:Connect(function(_, new)
if new == Enum.HumanoidStateType.Dead and not resetting then
humanoid.Health = humanoid.MaxHealth
end
end)
humanoid.BreakJointsOnDeath = true
local function patchTouch(obj)
if obj:IsA("BasePart") then
if isCheckpoint(obj) then
obj.CanTouch = true
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