Universal Script 📌
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663 Executions

Nullify Killbricks GOAT FOR OBBIES WITH KILLBRICKS

Universal Script 📌
Valzx
ValzxPublished 5
11 months ago
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Description

THIS ACTUALLY NULLIFIES KILLBRICK, THIS SCRIPT MADE ME TWEAK SO MUCH BECAUSE ITS THE HARDEST SCRIPT I HAVE EVER MADE, Features: Nullify Those badass Killbricks Also nullifies anything that damages Also nullifies anything that can kill like event Kill ETC (i mean you are technically Invincible) Since you are very op You cannot reset, just use a reset script because it will never work Lastly.. Its OPEN SOURCE!!! Video: https://www.tiktok.com/@valxnz.0/video/7580767582815259911?is_from_webapp=1&sender_device=pc&web_id=7578484233360311825

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local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer

local CHECKPOINT_KEYWORDS = {
	"checkpoint","spawn","respawn","flag","pad","save","respawner"
}

local function isCheckpoint(part)
	local name = part.Name:lower()
	for _, word in ipairs(CHECKPOINT_KEYWORDS) do
		if name:find(word:lower()) then
			return true
		end
	end
	return false
end

local function applyGodmode(char)
	local humanoid = char:WaitForChild("Humanoid")
	local resetting = false

	humanoid:GetPropertyChangedSignal("Health"):Connect(function()
		if humanoid.Health <= 0 and not resetting then
			humanoid.Health = humanoid.MaxHealth
		end
	end)

	humanoid.StateChanged:Connect(function(_, new)
		if new == Enum.HumanoidStateType.Dead and not resetting then
			humanoid.Health = humanoid.MaxHealth
		end
	end)

	humanoid.BreakJointsOnDeath = true

	local function patchTouch(obj)
		if obj:IsA("BasePart") then
			if isCheckpoint(obj) then
				obj.CanTouch = true


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