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Rionays Npc Hitbox Expander Gui

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2 years ago
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Description

Npc Hitbox Expander Gui

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Edited By: hercuttingboard Download


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Dupe's profile picture
Dupe2 years ago(edited)

Very good and works

4
lAzymay's profile picture
lAzymay2 years ago(edited)

It's works preety cool

3
GoonJoe's profile picture
GoonJoe2 years ago(edited)

script dead

2
Iquit's profile picture
Iquit2 years ago(edited)

The owner who made the script quit 💀

2
Iquit's profile picture
Iquit2 years ago(edited)

Okay nvm it's not his script

2
Iquit's profile picture
Iquit2 years ago(edited)

This works for NPCs too

2
Iquit's profile picture
Iquit2 years ago(edited)

_G.HeadSize = 10 _G.Disabled = true local RunService = game:GetService('RunService') local Players = game:GetService('Players') local Work*e = game:GetService('Work*e') local function updateNPC(npc) if npc:FindFirstChildOfClass('Humanoid') and not Players:GetPlayerFromCharacter(npc) then pcall(function() local rootPart = npc:FindFirstChild('HumanoidRootPart') if rootPart then rootPart.Size = Vector3.new(_G.HeadSize, _G.HeadSize, _G.HeadSize) rootPart.Transparency = 0.7 rootPart.BrickColor = BrickColor.new("Really blue") rootPart.Material = "Neon" rootPart.CanCollide = false end end) end end local function updateAllNPCs() for _, npc in ipairs(Work*e:GetDescendants()) do if not _G.Disabled then break end updateNPC(npc) end end local function startUpdateLoop() RunService.Heartbeat:Connect(function() if _G.Disabled then updateAllNPCs() wait(1) end end) end startUpdateLoop()

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