Universal Script 📌
910 Views
62 Executions

Normal vee for outcome memories

Universal Script 📌
OutcomeScripter
OutcomeScripterPublished 5
7 months ago
Get an executor
Please login to perform these actions:

Does it work?

No reports yet

No reports yet. Tried it? Be the first to say.

Also noticed:

Description

This is normal vee. It was made by itsjustyumy. I will upload the next is happy vee

View Raw
local ANIMATIONS = {
       Idle = {id = "rbxassetid://124843566051454", track = nil, shouldLoop = true},
	Walk = {id = "rbxassetid://129576499223816", track = nil, shouldLoop = true},
	Run = {id = "rbxassetid://139819904274304", track = nil, shouldLoop = true},
	SuperRun = {id = "rbxassetid://139819904274304", track = nil, shouldLoop = true},
	Jump = {id = "rbxassetid://78826341374889", track = nil, shouldLoop = false},
	Fall = {id = "rbxassetid://78826341374889", track = nil, shouldLoop = true},
	PeelCharge = {id = "rbxassetid://140509140429829", track = nil, shouldLoop = true}
}
local function loadAsset(id)
	local ok, objects = pcall(game.GetObjects, game, "rbxassetid://" .. id)
	if not ok or not objects or #objects == 0 then return nil end
	return objects[1]:Clone()
end
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local Workspace = game:GetService("Workspace")
local workspace = Workspace
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local humanoidRootPart = character:WaitForChild("HumanoidRootPart")
local isScriptActive = false
local animationConnections = {}
local meshReplacementConnection = nil
local SPINDASH_ASSET_ID = 136199367000340
local ASSET_ID = 136199367000340
local currentSpindashModel = nil
local spindashSpinConnection = nil
local spindashSpeedBoostConnection = nil
local isSpindashActive = false
local spindashSpeedBoost = 1
local spindashTargetSpeed = 1
local SPINDASH_BASELINE = 0.1
local SPINDASH_MAX = 1.5
local SPINDASH_RAMP_TIME = 1
local spindashSpeedRate = (SPINDASH_MAX - SPINDASH_BASELINE) / SPINDASH_RAMP_TIME
local isPeelOutActive = false
local isHoldingPeelOut = false


Comments

2
Log in to join the conversation. Login
tankdagod23's profile picture
tankdagod237 months ago

how do you make it work who do you need to be to make vee work

1
OutcomeScripter's profile picture
OutcomeScripterUploader7 months ago

I CAN'T MAKE THE GAME ID. DEV NEED TO REMOVE ID

1

More universal scripts

See all
Script hub
29.7k
92.0k
Bumped 2 hours ago
Key System

Script hub

#2 this week

Verified script badgeArcane Hub | 125+ Games & 4000+ Features

Script hub
138.2k
417.6k
Bumped 3 hours ago
Key System

Script hub

Hall of Fame #6

Verified script badgeAcro Hub | Easy Key System

Script hub
3.9M
964.7k
Bumped 3 hours ago

Script hub

Hall of Fame #3

KeylessVerified script badge[KEYLESS] Moondiety Script | 20+ supported Games

Universal Script 📌
803
150
Bumped 4 hours ago
Key System
Script hub
194
9
Approved 5 hours ago
Key System
Paid
Script hub
3.0M
14.6M
Bumped 7 hours ago

Script hub

Hall of Fame #1

KeylessVerified script badgeYARHM - MM2, FTF, Forsaken, etc.

Script hub
667
135
Approved 7 hours ago
Key System