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Normal vee for outcome memories
Universal Script 📌
OutcomeScripterPublished 5
7 months ago
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Description
This is normal vee. It was made by itsjustyumy. I will upload the next is happy vee
local ANIMATIONS = {
Idle = {id = "rbxassetid://124843566051454", track = nil, shouldLoop = true},
Walk = {id = "rbxassetid://129576499223816", track = nil, shouldLoop = true},
Run = {id = "rbxassetid://139819904274304", track = nil, shouldLoop = true},
SuperRun = {id = "rbxassetid://139819904274304", track = nil, shouldLoop = true},
Jump = {id = "rbxassetid://78826341374889", track = nil, shouldLoop = false},
Fall = {id = "rbxassetid://78826341374889", track = nil, shouldLoop = true},
PeelCharge = {id = "rbxassetid://140509140429829", track = nil, shouldLoop = true}
}
local function loadAsset(id)
local ok, objects = pcall(game.GetObjects, game, "rbxassetid://" .. id)
if not ok or not objects or #objects == 0 then return nil end
return objects[1]:Clone()
end
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local Workspace = game:GetService("Workspace")
local workspace = Workspace
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local humanoidRootPart = character:WaitForChild("HumanoidRootPart")
local isScriptActive = false
local animationConnections = {}
local meshReplacementConnection = nil
local SPINDASH_ASSET_ID = 136199367000340
local ASSET_ID = 136199367000340
local currentSpindashModel = nil
local spindashSpinConnection = nil
local spindashSpeedBoostConnection = nil
local isSpindashActive = false
local spindashSpeedBoost = 1
local spindashTargetSpeed = 1
local SPINDASH_BASELINE = 0.1
local SPINDASH_MAX = 1.5
local SPINDASH_RAMP_TIME = 1
local spindashSpeedRate = (SPINDASH_MAX - SPINDASH_BASELINE) / SPINDASH_RAMP_TIME
local isPeelOutActive = false
local isHoldingPeelOut = false









how do you make it work who do you need to be to make vee work
I CAN'T MAKE THE GAME ID. DEV NEED TO REMOVE ID