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Normal Slasher Animations R6
Universal Script 📌
CrypticCoderx10 followers
8 months ago
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Description
A normal Slasher Animations from forsaken but a bit bugged
--[[
FORSAKEN-STYLE ANIMATOR (STABLE VERSION)
- MP3 Audio Handler (Looping, Stops on Reset)
- Removed Clones
- Kill (G) and Self Kill (S) roles fixed
- Stun Loop logic corrected
]]
local V5_LINK = "https://raw.githubusercontent.com/gObl00x/Stuff/refs/heads/main/Animator6D.lua"
local AUDIO_URL = "https://files.catbox.moe/ksxhk8.mp3"
-- Audio Handler
local Sound = Instance.new("Sound", game:GetService("SoundService"))
Sound.SoundId = "rbxassetid://0" -- Placeholder
Sound.Volume = 2
Sound.Looped = true
-- Since it's an external link, we use the game engine to try and fetch/play it
-- Note: Directly playing external MP3s requires an executor that supports 'getcustomasset'
local success_audio, assetId = pcall(function()
if writefile and getcustomasset then
if not isfile("jason_theme.mp3") then
writefile("jason_theme.mp3", game:HttpGet(AUDIO_URL))
end
return getcustomasset("jason_theme.mp3")
end
end)
if success_audio and assetId then
Sound.SoundId = assetId
Sound:Play()
end
-- Stop music on reset
local Players = game:GetService('Players')
local player = Players.LocalPlayer
player.CharacterRemoving:Connect(function()
Sound:Stop()
end)









what prompt generated this shete.. it looks ai but it has reanimation and exploit stuff in it that normal ais dont accept
Hey, can you make 1x1x1x1 animations? Just curious, if so, can you do it?
to all the ppl who says its not fe then ur just stupid. obviously ur gonna need reanimate or oxide.
Hm
Other players dose not see the animation
yo uhm, is the music and animation fe??
@XenoxX its not
ai