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Description
Now you can go through walls!
local Noclip = nil
local Clip = nil
function noclip()
Clip = false
local function Nocl()
if Clip == false and game.Players.LocalPlayer.Character ~= nil then
for _,v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
if v:IsA('BasePart') and v.CanCollide and v.Name ~= floatName then
v.CanCollide = false
end
end
end
wait(0.21) -- basic optimization
end
Noclip = game:GetService('RunService').Stepped:Connect(Nocl)
end
function clip()
if Noclip then Noclip:Disconnect() end
Clip = true
end
noclip() -- to toggle noclip() and clip()










"Lua_Dev" yet you skid a noclip
this is literally skidded so hard from iy
there is no ******* point its already in infinite yield
works perfectly
Yeah
why wont it work? is it R15 only?
all ppl do on this site is just hate, this is sad asf.