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Universal Script 📌
AetherrMineeFirst script
10 months ago
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Description
-noclip -fly -fling -walkfling -invisfling -desync(DOESNT WORK ANYMORE) -HipHeight -Brightness -etc
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UIS = game:GetService("UserInputService")
local Stats = game:GetService("Stats")
local Workspace = game:GetService("Workspace")
local LP = Players.LocalPlayer
local notify
local createTween
local enabled = true
local ghostModel, ghostPart, pingGui
local ghostFuturePart, futureGui
-- tracers removed
local ghostRig = {} -- [partName] = {part=BasePart, aura=ParticleEmitter}
local ghostClone -- past ping chams
local ghostMap = {} -- past chams [partName] = cloned BasePart
local ghostCloneFuture -- predictive chams
local ghostMapFuture = {} -- future chams
local portals = {}
local lastSampleRoot = nil
local lastColor = Color3.fromRGB(40,180,255)
local renderConn, inputConn, playerAddedConn, charAddedConn
local menuVisibleState = false
local playersVisibleState = false
local playersFrame
local targetHighlights = {} -- [playerName] = Highlight
local flingActive = false
local selectedTargets = {}
local invisibleFlingActive = false
local antiFlingActive = false
local walkFlingActive = false
local voidAnchor, voidChams, voidBV, voidBP, voidPrevSubject, voidPrevType, voidPrevMode
local voidY = 12000
local voidOldPos
local walkFlingConn
local antiFlingConn
local F2Clone, F2PrevSubject, F2PrevType, F2PrevMode, F2Active
local smoothingClone, smoothingConn, smoothingPrevSubject
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