Universal Script 📌
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My Emotes script (UPD 2)

Universal Script 📌
CrypticCoderx
CrypticCoderx10 followers
11 months ago
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Description

Client sided Forsaken Emotes/Dod THIS AIN'T FE BYPASS U SKIDDER Credits: g0bloox (for the music) Theo (I was trying to make a fan made version with tool version) Non- Working: Sad Mario (fnf idle anim from Mario madness Mod) Baidl (idle anim fnf from baidl basics mod) Working one in the bottom: - Insanity - Noob Dance (Removed emote from die of death) - Gangnam - Hakari -2Two2 - Locked - brickbattler - Khaled - Default Dance - Others

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local player = game.Players.LocalPlayer
local backpack = player:WaitForChild("Backpack")

if not getgenv().Animator6D or getgenv().Animator6DStop then
    getgenv().Animator6DLoadedPro = nil
    loadstring(game:HttpGet("https://raw.githubusercontent.com/gObl00x/Stuff/refs/heads/main/Animator6D.lua"))()
    repeat task.wait() until getgenv().Animator6DLoadedPro
end

local function CreateAnimTool(Config)
    local tool = Instance.new("Tool")
    tool.RequiresHandle = false

    local currentAnim = nil
    local function UpdateName()
        local loopText = Config.Looped and "Looped" or "NotLoop"
        tool.Name = string.format("%s(%s)(%.1f.%s)", Config.Display, Config.Internal, Config.Speed, loopText)
    end
    UpdateName()

    tool.Equipped:Connect(function()
        local char = player.Character or player.CharacterAdded:Wait()
        if not char:FindFirstChild("Humanoid") then return end
        if currentAnim then pcall(currentAnim.Stop, currentAnim) end
        currentAnim = getgenv().Animator6D(Config.AnimId, 1, Config.Looped)
        if currentAnim and currentAnim.AdjustSpeed then currentAnim:AdjustSpeed(Config.Speed) end
    end)

    tool.Unequipped:Connect(function()
        if currentAnim then pcall(currentAnim.Stop, currentAnim) currentAnim = nil end
    end)

    -- Hotkeys
    game:GetService("UserInputService").InputBegan:Connect(function(k, gp)
        if gp or not tool.Parent then return end
        if k.KeyCode == Enum.KeyCode.T then
            Config.Looped = not Config.Looped; UpdateName()
            if tool.Parent == player.Character and currentAnim then
                pcall(currentAnim.Stop, currentAnim)


Comments

6
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Chrixtian_2642's profile picture
Chrixtian_264210 months ago

Real

1
okop's profile picture
okop10 months ago

literally no animation works

1
Chrixtian_2642's profile picture
Chrixtian_264211 months ago

No work r6

1
Chrixtian_2642's profile picture
Chrixtian_264211 months ago

No work

1
CrypticCoderx's profile picture
CrypticCoderxUploader11 months ago

This is supposed to be *led CS Forsaken/Dod Script R6

1
CrypticCoderx's profile picture
CrypticCoderxUploader11 months ago

HOLY IN THE GAME NAME *LE IT BLOCKED EVERYTHING I SAID

1

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