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Must Universal by N0T_Z0R0100 [UPDATED]
Universal Script 📌
2 days ago · Updated
Reviewed by QueueHeroPaid revieweron How review works
Does it work?
Early reports100% say it works · 1 report in the last 2 weeks
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Description
MUST UNIVERSAL — Features Movement & Mobility - Fly System - Speed Control - Jump Power Adjustment - Noclip - Infinite Jump - Low Gravity Player Utilities - Player ESP - Closest Player Navigation - Spawn Point Management - Teleport to Spawn Camera & Visuals - Freecam - Fullbright - Custom Camera Controls Additional Features - Integrated Command Search - Streamlined User Interface - Mobile-Friendly Layout - Expandable Feature System - More Features Coming Soon
-- 1. Ensure Game is Loaded
if not game:IsLoaded() then game.Loaded:Wait() end
-- 2. Services
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local TweenService = game:GetService("TweenService")
local UserInputService = game:GetService("UserInputService")
local Lighting = game:GetService("Lighting")
local StarterGui = game:GetService("StarterGui")
local HttpService = game:GetService("HttpService")
-- 3. Local Player Setup
local player = Players.LocalPlayer or Players.PlayerAdded:Wait()
local camera = workspace.CurrentCamera
local playerGui = player:WaitForChild("PlayerGui")
-- Variables
local customSpawnPoint = nil
local ConfigFile = "MUST_V3_Config.json"
local currentMoveSpeed = 50
local minimized = false
local flyBV, flyConn, camPart, camConn
local infJumpConnection = nil
local States = {
EyeExe = false, Speed = false, Jump = false, InfJump = false,
Fullbright = false, Noclip = false, ESP = false, Fly = false,
Freecam = false, LowGravity = false
}
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-- MOVEMENT CALCULATION
--------------------------------------------------------------------------------
local function GetCameraRelativeDirection()
local dir = Vector3.new(0, 0, 0)
if UserInputService:IsKeyDown(Enum.KeyCode.W) then dir = dir + camera.CFrame.LookVector end
if UserInputService:IsKeyDown(Enum.KeyCode.S) then dir = dir - camera.CFrame.LookVector end
if UserInputService:IsKeyDown(Enum.KeyCode.A) then dir = dir - camera.CFrame.RightVector end
if UserInputService:IsKeyDown(Enum.KeyCode.D) then dir = dir + camera.CFrame.RightVector end








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