Universal Script 📌
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16 Executions

Motor angle reanimate

Universal Script 📌
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Debug_Published 10
2 years ago
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Description

Place any not FE Animation and test that (im not the owner,is only for an random guy)

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local player = game.Players.LocalPlayer
local StarterGui = game:GetService("StarterGui")

local fake_transparency = 0.8

local Motors = {
	["Left Hip"] = 0,
	["Neck"] = 0,
	["Left Shoulder"] = 0,
	["Right Hip"] = 0,
	["Right Shoulder"] = 0
}

local TS = game:GetService("TweenService")

local function getnext(tbl, number)
	local closestDiff = math.huge
	local closestValue = 0
	for i, v in pairs(tbl) do
		if i > number and i - number < closestDiff then
			closestDiff = i - number
			closestValue = i
		end
	end
	return closestValue
end

local function kftotbl(kf)
	local tbl3 = {}
	for _, v in pairs(kf:GetDescendants()) do
		if v:IsA("Pose") then
			tbl3[string.sub(v.Name, 1, 1) .. string.sub(v.Name, #v.Name, #v.Name)] = v.CFrame
		end
	end
	return tbl3
end

local function getSpeed(lastTimeStamp, currentTimeStamp)
	if currentTimeStamp == 0 then return 0 end
	return math.abs(lastTimeStamp - currentTimeStamp)


Comments

1
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RandomRobloxian2500's profile picture
RandomRobloxian25002 years ago(edited)

The description makes no sense, Im not even gonna lie

1

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