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Model Saver
Universal Script 📌
1 month ago
Reviewed by QueueSpeedDemonPaid revieweron How review works
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Description
so basically u can go into studio paste it execute click a model in the explorer and press convert button or wtvr its called then it will pop up a new script and that script converted the model into a localscript u can execute and spawn back into normal roblox client sidedly
local AssetService = game:GetService("AssetService")
local Selection = game:GetService("Selection")
local ScriptEditorService = game:GetService("ScriptEditorService")
local ServerStorage = game:GetService("ServerStorage")
local KeyframeSequenceProvider = game:GetService("KeyframeSequenceProvider")
local CoreGui = game:GetService("CoreGui")
local prup = {
"Size", "CFrame", "Color", "Material", "Transparency", "Reflectance",
"CanCollide", "CanTouch", "CanQuery", "Anchored", "Massless", "CastShadow",
"CollisionGroup", "TopSurface", "BottomSurface", "LeftSurface", "RightSurface",
"Friction", "Elasticity", "CustomPhysicalProperties", "RootPriority"
}
local x_prup = {
Part = {"Shape"},
MeshPart = {"MeshId", "TextureID", "RenderFidelity", "CollisionFidelity", "DoubleSided"},
SpecialMesh = {"MeshType", "MeshId", "TextureId", "Scale", "Offset", "VertexColors"},
Decal = {"Texture", "Transparency", "Color3", "Face", "ZIndex"},
Texture = {"Texture", "Transparency", "Color3", "Face", "ZIndex", "StudsPerTileU", "StudsPerTileV", "OffsetStudsU", "OffsetStudsV"},
SurfaceAppearance = {"ColorMap", "NormalMap", "MetalnessMap", "RoughnessMap", "AlphaMode"},
CharacterMesh = {"BodyPart", "MeshId", "BaseTextureId", "OverlayTextureId"},
Tool = {"Grip", "GripPos", "GripForward", "GripRight", "GripUp", "CanBeDropped", "ManualActivationOnly", "RequiresHandle", "ToolTip", "Enabled"},
Accessory = {"AttachmentPoint", "AccessoryType"},
Accoutrement = {"AttachmentPoint"},
Shirt = {"ShirtTemplate", "Color3"},
Pants = {"PantsTemplate", "Color3"},
ShirtGraphic = {"Graphic", "Color3"},
Humanoid = {
"RigType", "HipHeight", "WalkSpeed", "JumpPower", "JumpHeight",
"MaxHealth", "Health", "AutoRotate", "DisplayDistanceType",
"HealthDisplayType", "HealthDisplayDistance", "NameDisplayDistance",
"BreakJointsOnDeath", "RequiresNeck", "AutomaticScalingEnabled", "UseJumpPower"
},
Animation = {"AnimationId"},
Animator = {"EvaluationType"},
AnimationController = {},
Bone = {"CFrame", "Transform"},









u can use this for importing objects into ur scripts for tuff clientsidededness