
Minecraft v3

Reviewed by QueueSpeedDemonPaid revieweron How review works
Does it work?
Early reports50% say it works · 2 reports in the last 2 weeks
Description
Features : creative mode, accurate minecraft movement, accurate physics, steve model, block placement and block removal (includes world too), you can hit players or even kill any entity / npc. Info : this is purely recreation of minecraft java edition not ported. It's still on work in progress so expect bugs, catalog blocks and items are now here, but not entirety of blocks and items, still work in progress. Any icon or something that looks off, it's because i didn't have texture for it. I still had to find or make textures and many other mechanics. Possibly discontinued, it's client side but actual player movement still replicates to others players (the animation doesn't replicate). I recommend for mobile users to use another keyboard if pasting doesn't work, because it's too long or just use the copy button on the site. Or just straight up execute it in game if you have delta or any executor that involves scriptblox as their search user generated scripts engine.
Updates
Script edited: Update script
Script edited: Update script
Script edited: Updated script
Script edited: Updated script
local function __RunMinecraftClient()
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UIS = game:GetService("UserInputService")
local GuiService = game:GetService("GuiService")
local ContextActionService = game:GetService("ContextActionService")
local Lighting = game:GetService("Lighting")
local lp = Players.LocalPlayer
local camera = workspace.CurrentCamera
while not camera do
workspace:GetPropertyChangedSignal("CurrentCamera"):Wait()
camera = workspace.CurrentCamera
end
local playerGui = lp:WaitForChild("PlayerGui")
local oldCameraMode = lp.CameraMode
local oldCameraMinZoom = lp.CameraMinZoomDistance
local oldCameraMaxZoom = lp.CameraMaxZoomDistance
local F = {} -- namespaces helper functions to stay within Luau local-register limits
if shared.__MCSteveStop then pcall(shared.__MCSteveStop) end
local conns = {}
F.track = function(c) conns[#conns + 1] = c return c end
local BLOCK = 2.75
local PX = BLOCK / 16
local TICK = 1 / 20
-- Features : Steve model/animations, catalog (implemented but not having entirety of blocks and items), inventory/crafting (might error), manual block
-- placement/breaking, and the original player-mechanics movement/camera behavior (not fully accurate).
-- No initial world blocks are generated. Creative HUD omits hearts, hunger, and the XP bar.
local WALK_BLOCKS_PER_SECOND = 4.317
local SPRINT_BLOCKS_PER_SECOND = 5.612
local SNEAK_BLOCKS_PER_SECOND = 1.295
local FLY_BLOCKS_PER_SECOND = 10.92
local FLY_SPRINT_BLOCKS_PER_SECOND = 21.6
local GROUND_SLIPPERINESS = 0.6
local BODY_MOVE_TURN_RESPONSE = 16.0
local BODY_TURN_RESPONSE = 8.5
local BODY_TURN_DEADZONE = math.rad(3)
local MAX_HEAD_YAW = math.rad(38)
local IMG = {









[deleted]
@Hoast_Second i think it's still under review bro
[deleted]
@Hoast_Second it's error when i click it
[deleted]
@Hoast_Second ???? wdym