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Meteors
Universal Script 📌
TonicostaPublished 10
10 months ago
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Description
Meteor shower (visual) with sound effects, ground breaking, camera shake, among others.
--[[
COSMIC HUB: Visual System (Update V2)
Platform: Delta Executor / Client-Side
Features: Meteors, 10s Debris, Draggable UI, Pause/Resume
]]
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local TweenService = game:GetService("TweenService")
local Lighting = game:GetService("Lighting")
local Debris = game:GetService("Debris")
local UserInputService = game:GetService("UserInputService")
local CoreGui = game:GetService("CoreGui") -- Using CoreGui to hide from game resets
local Plr = Players.LocalPlayer
local Cam = workspace.CurrentCamera
-- // CONFIGURATION //
local SETTINGS = {
MeteorColor1 = Color3.fromRGB(255, 100, 0),
MeteorColor2 = Color3.fromRGB(150, 0, 255),
MeteorColor3 = Color3.fromRGB(255, 0, 50),
DebrisLifetime = 10, -- UPDATED: 10 Seconds
ShakeMultiplier = 1.5,
SpawnRate = 0.2 -- Speed of meteors
}
-- // STATE //
local CosmicState = {
IsActive = true,
IsPaused = false,
ShakeIntensity = 0
}
-- // ASSETS //
local SOUNDS = {
Explosion = "rbxassetid://163619849",
Whistle = "rbxassetid://3303666245",
Bass = "rbxassetid://165970126"
}









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