Universal Script 📌
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Matrix Mini

Universal Script 📌
chuuryyy187
chuuryyy187Published 5
1 year ago
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Description

Best lock free dahood? not support mobile support all game da hood version gui (soon)

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    getgenv().MTXClient_Settings = {
        ["Aim"] = {
            ["AimPart"] = "Head",
            ["AimlockKey"] = "q",
            ["AimRadius"] = 35,
            ["LookAt"] = true
        },
        ["Fov"] = {
            ["Enabled"] = true,
            ["Fov_Radius"] = 35,
            ["insidefov_Visible"] = false,
            ["insidefov_Color"] = Color3.fromRGB(105, 0, 255),
            ["insidefov_transparency"] = 0.3,
            ["outsidefov_Visible"] = false,
            ["outsidefov_Color"] = Color3.fromRGB(208, 240, 253),
            ["outsidefov_transparency"] = 1
        },
        ["ClientFly"] = {
            ["Enabled"] = false,
            ["Keybind"] = Enum.KeyCode.F,
            ["Speed"] = 200
        },
        ["Speed"] = {
            ["Enabled"] = false,
            ["Keybind"] = Enum.KeyCode.Z,
            ["amount"] = 20
        },
        ["Verifications"] = {
            ["ThirdPerson"] = true,
            ["FirstPerson"] = true,
            ["TeamCheck"] = false,
            ["K_O"] = true,
            ["Grabing"] = true
        },
        ["Utility"] = {
            ["NoSlow"] = true,
            ["AntiGroundShots"] = true,
            ["Notifications"] = true
        },
        ["Predict"] = {


Comments

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lostgirlnosleep's profile picture
lostgirlnosleep4 months ago

testing

1
chuuryyy187's profile picture
chuuryyy187Uploader1 year ago

matrixv2 no ui

1
chuuryyy187's profile picture
chuuryyy187Uploader1 year ago

getgenv().mobile = false -- set true if use mobile getgenv().TargetAimbot = { Enabled = true, Keybind = Enum.KeyCode.Q, Autoselect = false, Resolver = true, ResolverType = "MoveDirection", JumpOffset = 0.00, RealJumpOffset = 0.00, HitParts = {"Head"}, RealHitPart = "Head", KoCheck = true, LookAt = false, ViewAt = false, Tracer = true, TracerColor = Color3.fromRGB(255, 255, 255), Highlight = true, FillingColor = Color3.fromRGB(255, 255, 255), OutliningColor = Color3.fromRGB(255, 255, 255), HitEffect = true, HitEffectType = "Electric", -- Options: Dots, Electric HitEffectColor = Color3.fromRGB(255, 255, 255), } loadstring(game:HttpGet("https://raw.githubusercontent.com/dadada-rgb/Vhuy.Ghoul/refs/heads/main/matrixv2"))()

1
chuuryyy187's profile picture
chuuryyy187Uploader1 year ago

works now

1