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Description
This high-performance combat enhancement suite is designed for precision and discretion. Built on the **AIMBOT** framework, this script prioritizes a "legit-play" feel by utilizing advanced line-of-sight checks and customizable smoothing, ensuring you only lock onto targets you can actually hit. The system uses a smart head-lock aimbot that relies on a strict visibility engine. By employing real-time raycasting to detect cover, the script ensures it never locks onto players hidden behind walls, crates, or terrain, which helps prevent obvious tracking movements. It maintains headshot priority by automatically calculating and snapping to the enemy's head for maximum damage efficiency. You can manage how these movements appear through dynamic smoothing, using a fully adjustable slider to transition from a sharp "hard lock" to a more natural, human-like dragging motion. For combat awareness, the suite includes an ESP system that provides visual identification by displaying enemy names and real-time distance in meters directly over character models. This always-on-top rendering allows you to track enemy rotations and movements before they peek from behind obstacles. To keep the interface clean, an intelligent team-filter logic ensures that only hostile players are highlighted. Precision control is handled through a customizable field of view. You can adjust the detection zone via the UI to ensure only enemies within a specific circle are targeted, allowing you to maintain better manual control over your crosshair. A visual FOV ring, drawn via the drawing library, provides an on-screen overlay so you can see your active aimbot radius in real-time. The entire suite is built on the Rayfield UI framework and saves all personal configurations to the **AIMBOT** data folder.
local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
local Window = Rayfield:CreateWindow({
Name = "Combat Suite",
LoadingTitle = "Loading Systems...",
LoadingSubtitle = "ISOXTERIA",
ConfigurationSaving = {
Enabled = true,
FolderName = "AIMBOT",
FileName = "MainConfig"
}
})
-- --- SERVICES & VARIABLES ---
local RunService = game:GetService("RunService")
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local Camera = workspace.CurrentCamera
local UserInputService = game:GetService("UserInputService")
local AimbotEnabled = false
local TurnBotEnabled = false
local ESPEnabled = false
local TeamCheck = true
local Smoothness = 0.2
local FOVRadius = 150
local ShowFOV = true
-- --- FOV CIRCLE DRAWING ---
local FOVCircle = Drawing.new("Circle")
FOVCircle.Thickness = 1
FOVCircle.Color = Color3.fromRGB(255, 255, 255)
FOVCircle.Transparency = 0.7
FOVCircle.Visible = false
-- --- UTILITIES ---
local function isEnemy(player)
if not TeamCheck then return true end
if not player.Team or not LocalPlayer.Team then return true end
return player.Team ~= LocalPlayer.Team










what is the keybind
@noah97953 K