Universal Script 📌
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16 Executions

Martillo banea

Universal Script 📌
Jurlrler
JurlrlerFirst script
2 days ago · Updated

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Description

Mi script BaneaVIP crea un martillo que permite golpear y atacar a otros jugadores, con una animación detallada para simular el baneo. Además, si el personaje no está en R6, el sistema lo cambia automáticamente a R6 para que funcione correctamente. El script tiene una función específica y no entiendo por qué lo siguen rechazando. Por favor, revisen bien su funcionamiento antes de rechazarlo o eliminarlo. Si hay algún requisito que no cumple, indíquenme exactamente cuál es para poder solucionarlo.

View Raw
--//====================================================\\-- 
--||        SHACKLUSTER R6 + ADAPTADOR AUTOMÁTICO       ||--
--//====================================================//-- 
wait(0.2) 
local Player = game:GetService("Players").LocalPlayer 
local PlayerGui = Player:WaitForChild("PlayerGui") 
local Cam = workspace.CurrentCamera 
local Backpack = Player:WaitForChild("Backpack") 
local Character = Player.Character or Player.CharacterAdded:Wait() 
local Humanoid = Character:WaitForChild("Humanoid") 

--// COMPROBACIÓN: ¿EL JUEGO/AVATAR NO ES R6? \\--
if Humanoid.RigType ~= Enum.HumanoidRigType.R6 or not Character:FindFirstChild("Torso") then
	print("[R6 Detector]: Avatar R15 detectado. Aplicando adaptador automático a R6...")
	
	local RootPart = Character:WaitForChild("HumanoidRootPart")
	local UpperTorso = Character:FindFirstChild("UpperTorso")
	
	local Torso = Character:FindFirstChild("Torso") or Instance.new("Part")
	Torso.Name = "Torso"
	Torso.Size = Vector3.new(2, 2, 1)
	Torso.Transparency = 1
	Torso.CanCollide = false
	Torso.Parent = Character
	
	if UpperTorso then
		local weld = Instance.new("Weld")
		weld.Part0 = UpperTorso
		weld.Part1 = Torso
		weld.C0 = CFrame.new(0, -0.5, 0)
		weld.Parent = Torso
	end

	local partMappings = {
		["Right Arm"] = Character:FindFirstChild("RightUpperArm") or Character:FindFirstChild("RightHand"),
		["Left Arm"] = Character:FindFirstChild("LeftUpperArm") or Character:FindFirstChild("LeftHand"),
		["Right Leg"] = Character:FindFirstChild("RightUpperLeg") or Character:FindFirstChild("RightFoot"),
		["Left Leg"] = Character:FindFirstChild("LeftUpperLeg") or Character:FindFirstChild("LeftFoot")
	}



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