
Luarmor crack attempt
Universal Script 📌Uploaded byDescription
I tried to crack luarmor but failed. For anyone who wants to atttempt i have left you this script with all of the luarmor requests commented at the bottom. I wish you good luck if you are going to attempt to crack this. It's not impossible, it's just very hard. I haven't been able to get past "https://us2-roblox-auth.luarmor.net/v8/auth/0abc0b814a7bc829e4583fdeeacacaac/init?t=a3klk0kbkOkkkOkOklkkkakka1k0k9k0kbkakaQbkIklklk0k1k9k0kQkkkbkOk1kbk0kQkQk9k9klkakIk9kOkbkQk0kOkak9kQklkbkba1kQkQk0kkkbkaa1kkkQklkkkkk0aIkbk0k9kakka1kOklk0kOkakQa1k0klkbkbk9k9a1k9klkQkkkOkbaIkkk1kQkakka1kOkQkbklk0kaa1kIklkIklk1kaba1T1T1GlalIlalblO1Il9lbl0lblblbl9&v=0014&k=ffdfdf" this is a whitelist check. I don't know how it works, if you enter a correct key the result instead o being "You are not allowed to use this script, Whitelist failed" or something like that it's just a really really long string. Perhaps decompile luarmor and find the algorithm that generates the string? Its all just GET requests. Press F9 to open the console, luarmor should print out results and other information. It always gets stuck at 63% Connecting to the server. Or just says "AUTH FAILED". The auth really should be like this: "local api = loadstring(game:HttpGet("https://sdkapi-public.luarmor.net/library.lua"))() --> Returns a table with methods that you can use. -- You must initialize it with the script ID first. -- Put your own script ID Below: -- You can find it in your loadstring URL or projects tab. api.script_id = "f42f3746fb3eb60f837d3673581c14a6" -- make the API request: local status = api.check_key(script_key or textLabel1.Text); -- pass 32-char user key here print(status) --> table {code:<string>, message:<string>, data?:<table>} -- custom logic below: if (status.code == "KEY_VALID") then -- fetch basic info about the key (only if KEY_VALID) ui:SetBanner("Welcome. Seconds left: " .. (status.data.auth_expire - os.time())) ui:UpdateTitle("Total executions: ", status.data.total_executions) print("Is key from ad system? " .. status.data.note == "Ad Reward" and "YES" or "NO") script_key = script_key or textLabel1.Text; -- SET THE KEY BEFORE LOADSTRINGING. api.load_script(); -- Executes the script, based on the script_id you put above. -- Alternatively, you can just put the loadstring you got from luarmor website. -- You must specify the script_key global either way. return elseif (status.code == "KEY_HWID_LOCKED") then ui:Notify("Key linked to a different HWID. Please reset it using our bot") return elseif (status.code == "KEY_INCORRECT") then ui:Notify("Key is wrong or deleted!") return else -- fallback to anything else e.g blacklisted, key empty/too short: player:Kick("Key check failed:" .. status.message .. " Code: " .. status.code) end -- You can see a full list of possible status codes and status messages below." BUT it's not. Or im just bad at coding and don't understand



synherebro this is the key check lib..
cvexe@knu_wtf can you send your dms, i figured out what...


