
784 Views
4.7k Executions
Does it work?
No reports yetNo reports yet. Tried it? Be the first to say.
Also noticed:
Description
Lock and M1 reset
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local Stats = game:GetService("Stats")
local player = Players.LocalPlayer
local LOCK_ON_RANGE = math.huge
local PREDICTION_TIME = 0.7
local UPDATE_INTERVAL = 0
local TURN_SPEED = 0
local lockedTarget = nil
local isLockedOn = false
local lockOnIndicator = nil
local lockOnToggle = nil
local lastUpdate = 0
local screenGui = nil
local connection = nil
local function createLockOnIndicator()
local indicator = Instance.new("Part")
indicator.Name = "LockOnIndicator"
indicator.Size = Vector3.new(1.5, 1.5, 1.5)
indicator.Shape = Enum.PartType.Ball
indicator.Material = Enum.Material.Neon
indicator.Color = Color3.new(0, 0, 0)
indicator.Anchored = true
indicator.CanCollide = false
indicator.Transparency = 1
indicator.Parent = workspace
return indicator
end
local function createToggleButton()
screenGui = Instance.new("ScreenGui")
screenGui.Name = "LockOnUI"
screenGui.Parent = player:WaitForChild("PlayerGui", 5)
Comments
0Log in to join the conversation. Login
No comments yet. Be the first!





