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Description
taken straight out of c00lgui revival by hyperion
local plr = game.Players.LocalPlayer
local tool = Instance.new("Tool", plr.Backpack)
tool.GripPos = Vector3.new(0, 0, -2)
tool.GripForward = Vector3.new(0, -1, 0)
tool.GripRight = Vector3.new(1, 0, 0)
tool.GripUp = Vector3.new(0, 0, 1)
tool.Name = "Firebrand"
tool.TextureId = "rbxassetid://81147983"
tool.RequiresHandle = true
tool.CanBeDropped = true
local k = Instance.new("Part", tool)
k.Name = "Handle"
k.Size = Vector3.new(1, 0.8, 6)
k.Anchored = false
k.CanCollide = false
local mesh = Instance.new("SpecialMesh", k)
mesh.MeshId = "rbxasset://fonts/sword.mesh"
mesh.TextureId = "rbxasset://textures/SwordTexture.png"
mesh.Scale = Vector3.new(1.5, 1.5, 1.5)
mesh.VertexColor = Vector3.new(0.5, 0, 0)
-- Sounds
local Sounds = {
Equip = "rbxasset://sounds//unsheath.wav",
Slash = "rbxasset://sounds//swordslash.wav",
Lunge = "rbxasset://sounds//swordlunge.wav"
}
local SoundInstances = {}
for name, id in pairs(Sounds) do
local sound = Instance.new("Sound", k)
sound.SoundId = id
sound.Volume = 1
SoundInstances[name] = sound
end







w script (kinda laggy tho)