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Project Larp
Universal Script 📌
ZZCe100K executions
6 months ago
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Description
Put your scripts into "ProjectLarp" Folder(in txt or lua) to save your scripts!
local LMG2L = {};
-- // The gui
LMG2L["ScreenGui_1"] = Instance.new("ScreenGui", game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui"));
LMG2L["ScreenGui_1"]["ZIndexBehavior"] = Enum.ZIndexBehavior.Sibling;
LMG2L["ScreenGui_1"]["ResetOnSpawn"] = false;
LMG2L["Frame_2"] = Instance.new("Frame", LMG2L["ScreenGui_1"]);
LMG2L["Frame_2"]["BorderSizePixel"] = 0;
LMG2L["Frame_2"]["BackgroundColor3"] = Color3.fromRGB(239, 239, 239);
LMG2L["Frame_2"]["Size"] = UDim2.new(0, 356, 0, 244);
LMG2L["Frame_2"]["Position"] = UDim2.new(0, 216, 0, 22);
Instance.new("UICorner", LMG2L["Frame_2"]).CornerRadius = UDim.new(0, 9);
local TitleLabel = Instance.new("TextLabel", LMG2L["Frame_2"])
TitleLabel.Size = UDim2.new(0, 238, 0, 20)
TitleLabel.Position = UDim2.new(0, 6, 0, 15)
TitleLabel.BackgroundTransparency = 1
TitleLabel.Text = "Project Larp"
TitleLabel.TextColor3 = Color3.fromRGB(0, 0, 0)
TitleLabel.TextScaled = true
TitleLabel.Font = Enum.Font.GothamBold
TitleLabel.TextXAlignment = Enum.TextXAlignment.Left
LMG2L["TextBox_15"] = Instance.new("TextBox", LMG2L["Frame_2"]);
LMG2L["TextBox_15"]["TextXAlignment"] = Enum.TextXAlignment.Left;
LMG2L["TextBox_15"]["TextYAlignment"] = Enum.TextYAlignment.Top;
LMG2L["TextBox_15"]["Size"] = UDim2.new(0, 238, 0, 118);
LMG2L["TextBox_15"]["Position"] = UDim2.new(0, 6, 0, 50);
LMG2L["TextBox_15"]["FontFace"] = Font.new([[rbxasset://fonts/families/Inconsolata.json]]);
LMG2L["TextBox_15"]["Text"] = [[-- Project Larp]];
LMG2L["TextBox_15"]["BorderColor3"] = Color3.fromRGB(189, 189, 189);
LMG2L["TextBox_15"]["MultiLine"] = true;
LMG2L["TextBox_15"]["ClearTextOnFocus"] = false;
LMG2L["TextBox_15"]["TextWrapped"] = true;
LMG2L["TextButton_7"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["TextButton_7"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);


son im crine what did i js find
Tuff