nothing, just unpatched now.
1


Reviewed by QueueSherlockPaid revieweron How review works
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this script is forsaken-related, it doesn't give you an title, or any serversided effects. All the shown effects are client-sided, and the animations are used as Secret Roblox Emotes, which is replicated. Although, I'd answer that, yes people can see your animations, but there will be no effects shown to them at all. Control / Keybinds: Q - Charge (No Cooldown) X - Sprint Toggle (No Stamina)
nothing, just unpatched now.
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local TweenService = game:GetService("TweenService")
local Lighting = game:GetService("Lighting")
local SoundService = game:GetService("SoundService")
local player = Players.LocalPlayer
local camera = workspace.CurrentCamera
local IDLE_FOV = 90
local INTRO_FOV = 20
local SPRINT_FOV_BOOST = 9
local DASH_FOV_BOOST = 20
local HIT_FOV_DROP = 95
local FOV_TWEEN_TIME = 1.5
local INTRO_WAIT_TIME = 1
local AUDIO_ID = "rbxassetid://139488665764275"
local HIT_SOUND_ID = "rbxassetid://138651783706047"
local DASH_ANIM_ID = "rbxassetid://73053491533472"
local DASH_DURATION = 0.6
local DASH_SPEED = 85
local DELAY_BEFORE_DASH = 0.5
local DASH_HITBOX_RADIUS = 6
local SKYBOX = {
Bk = "rbxassetid://108929045660200",
Dn = "rbxassetid://78646480540009",
Ft = "rbxassetid://90546017435179",
Lf = "rbxassetid://109838453114563",
Rt = "rbxassetid://94190734796082",
Up = "rbxassetid://126944775797063"
}
local isSprinting = false
local currentFOV = INTRO_FOV
local character, humanoid, rootPart, animator
local idleTrack, forwardTrack, backwardTrack, sprintTrack, currentTrack, dashTrack






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