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Knockout Predictor
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TheKnockoutScripterPublished 5
8 months ago
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Description
Um Just Use It
Supported games 1
Knockout
All scriptsNo features listed for this game yet.
Works in: Knockout
--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
--[[
KNOCKOUT PREDICTOR — PLANET VERSION
Follows camera direction when not moving
]]
local Players = cloneref(game:GetService("Players"))
local RunService = cloneref(game:GetService("RunService"))
local ReplicatedStorage = cloneref(game:GetService("ReplicatedStorage"))
local LP = Players.LocalPlayer
local Camera = workspace.CurrentCamera
local BASE_SPEED = 7.84
local SPEED_STEP = 2.85
local FRICTION = 6.3
local powerLevel = 1
local ok, Bindables = pcall(function() return ReplicatedStorage:WaitForChild("Bindables", 5) end)
if ok and Bindables then
local ev = Bindables:FindFirstChild("PowerChanged")
if ev then ev.Event:Connect(function(n) powerLevel = n end) end
end
if _G.KO_CONN then pcall(function() _G.KO_CONN:Disconnect() end) end
if _G.KO_PARTS then for _,p in ipairs(_G.KO_PARTS) do pcall(function() p:Destroy() end) end end
local RED = Color3.fromRGB(255, 40, 40)
local function neon(sz, col, shape)
local p = Instance.new("Part")
p.Size = sz; p.Color = col or RED
p.Material = Enum.Material.Neon
p.Anchored = true; p.CanCollide = false
p.CastShadow = false; p.Transparency = 1
if shape then p.Shape = shape end
p.Parent = workspace
return p
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dude i tried it but how the heck does it work like what is the idea
doesnt work
@yhivghjvjhvjhgjhg what do you mean? explain
This is calling predict It can be use predict your enemy move * stupid *
@Dontaskmyname why is it stupid?