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Kill all Thai soldier game
Universal Script ð
GoodRc7Published 50
2 years ago
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Description
Lol
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local client = Players.LocalPlayer
local remote = ReplicatedStorage.WeaponFrameworkRep.Events.Damage
local function killPlayer(player)
local character = player.Character
if character then
local instance = character:GetChildren()[1]
local args = {
19742,
{instance},
{
["DamageHumanoid"] = {
["Value"] = math.huge,
},
["DamageVehicle"] = {
["Value"] = math.huge,
},
["Explosive"] = {
["ExplosiveDamageHumanoid"] = {
["Value"] = math.huge,
},
["ExplosiveDamageVehicle"] = {
["Value"] = math.huge,
},
},
},
Vector3.new(0,0,0)
}
remote:FireServer(unpack(args))
end
end
for _,v in pairs(Players:GetPlayers()) do
killPlayer(v)
end









what game for?
āļāļēāļ