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326 Executions
Infinite jumping in any game
Universal Script 📌
4 months ago
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Description
Infinite jumping in any game
--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
local InfiniteJumpEnabled = true
game:GetService("UserInputService").JumpRequest:connect(function()
if InfiniteJumpEnabled then
game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Jumping")
end
end)--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
-- old jump button texture
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local LocalPlayer = Players.LocalPlayer
local PlayerGui = LocalPlayer:WaitForChild("PlayerGui", 5)
-- Custom asset IDs via rbxthumb
local NORMAL_TEXTURE = "rbxthumb://type=Asset&id=128594480893243&w=420&h=420"
local PRESSED_TEXTURE = "rbxthumb://type=Asset&id=93465617564980&w=420&h=420"
-- Hardware GPU cache to keep textures instantly ready
local textureCacheScreen = PlayerGui:FindFirstChild("JumpTextureCache")
if textureCacheScreen then textureCacheScreen:Destroy() end
textureCacheScreen = Instance.new("ScreenGui")
textureCacheScreen.Name = "JumpTextureCache"
local cache1 = Instance.new("ImageLabel")
cache1.Image = NORMAL_TEXTURE
cache1.Size = UDim2.new(0, 1, 0, 1)
cache1.Position = UDim2.new(0, -10, 0, -10)
cache1.Parent = textureCacheScreen
local cache2 = Instance.new("ImageLabel")
cache2.Image = PRESSED_TEXTURE
cache2.Size = UDim2.new(0, 1, 0, 1)
cache2.Position = UDim2.new(0, -10, 0, -10)
cache2.Parent = textureCacheScreen
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