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Idk testing myrus
Universal Script 📌
fmyrusFirst script
1 year ago
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-- This is your existing UI setup
local CollectionService = game:GetService("CollectionService")
local G2L = {}
G2L["ScreenGui_1"] = Instance.new("ScreenGui", game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui"))
G2L["ScreenGui_1"]["ZIndexBehavior"] = Enum.ZIndexBehavior.Sibling
CollectionService:AddTag(G2L["ScreenGui_1"], [[main]])
-- ... (UI creation stays the same; no changes to appearance) ...
-- Instances: 21 | Scripts: 0 | Modules: 0 | Tags: 1
local CollectionService = game:GetService("CollectionService");
local G2L = {};
-- Players.myrus242.PlayerGui.ScreenGui
G2L["ScreenGui_1"] = Instance.new("ScreenGui", game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui"));
G2L["ScreenGui_1"]["ZIndexBehavior"] = Enum.ZIndexBehavior.Sibling;
-- Tags
CollectionService:AddTag(G2L["ScreenGui_1"], [[main]]);
-- Players.myrus242.PlayerGui.ScreenGui.Frame
G2L["Frame_2"] = Instance.new("Frame", G2L["ScreenGui_1"]);
G2L["Frame_2"]["BorderSizePixel"] = 0;
G2L["Frame_2"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["Frame_2"]["Size"] = UDim2.new(0.57862, 0, 0.89404, 0);
G2L["Frame_2"]["Position"] = UDim2.new(0.21809, 0, 0.00993, 0);
G2L["Frame_2"]["BackgroundTransparency"] = 0.8;
-- Players.myrus242.PlayerGui.ScreenGui.Frame.UICorner
G2L["UICorner_3"] = Instance.new("UICorner", G2L["Frame_2"]);
-- Players.myrus242.PlayerGui.ScreenGui.Frame.UIAspectRatioConstraint
G2L["UIAspectRatioConstraint_4"] = Instance.new("UIAspectRatioConstraint", G2L["Frame_2"]);
G2L["UIAspectRatioConstraint_4"]["AspectRatio"] = 1.61157;
-- Players.myrus242.PlayerGui.ScreenGui.Frame.Frame









holy Ai