Universal Script πŸ“Œ
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Hitbox Expander

Universal Script πŸ“ŒUploaded by
2 months ago
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Description

Core Features Invisible Hitbox Expansion β€” Stretches enemy hitboxes with full transparency (no visual indicator) 15 FPS Hard Cap β€” Update loop locked to 15 FPS for low-end PC performance Zero GUI β€” No Rayfield, no Drawing API, no ScreenGui, no CoreGui clutter Console-Only Output β€” All feedback through developer console Hotkey-Only Control β€” Full control via keyboard shortcuts Hitbox Controls [ β€” Increase hitbox size by 1 ] β€” Decrease hitbox size by 1 L β€” Reset hitbox size to 12 K β€” Toggle Hitbox Expander ON/OFF P β€” Reload / reapply hitboxes N β€” Emergency restore (instantly restores all hitboxes) G β€” Toggle hitbox visualization (red debug view, only visible to you) Toggle Filters U β€” Toggle ignore teammates Y β€” Toggle ignore dead players Ignore ForceField users β€” Always on Ignore spawn protection β€” Always on (3 second window) Status / Debug B β€” Display current settings + toggle states in console RightAlt + L β€” Toggle debug console stats (live stats every 1 second) Live stats tracked: Enabled state, hitbox size, target count, total players, all toggle states Player Management Automatic player detection β€” Scans all players each frame Character cache system β€” Stores character references for performance Auto-handle player joining β€” PlayerAdded listener Auto-handle player leaving β€” PlayerRemoving listener (restores hitbox on leave) Auto reapply after respawn β€” CharacterAdded listener per player Auto restore on death β€” Restores hitbox when humanoid dies Re-sync all character states β€” P refreshes all character data Performance Optimizations 15 FPS hard cap β€” Capped update interval Cached character lookups β€” No repeated FindFirstChild calls Smart skip β€” Loop exits early if local character not ready Minimal memory footprint β€” Lightweight tables, no extra instances pcall protection β€” On all property writes Auto-recovery β€” Re-stores original data if hitbox is reset Advanced Features Save hitbox size between reloads β€” Persists to KadenHitboxExpander_Size.txt Closest-player prioritization mode β€” Prioritization = "Closest" setting Distance limiter β€” UseMaxDistance + MaxDistance settings Original hitbox restoration β€” Stores Size, Transparency, CanCollide, BrickColor, Material Emergency restore on unload β€” Cleanup hook via CoreGui.ChildRemoved Team detection β€” Checks LocalPlayer.Team vs player.Team ForceField detection β€” Scans for ForceField child Spawn protection detection β€” 3 second post-spawn window + SpawnProtection child check Ignored Targets (auto-filtered) Local player Players without HumanoidRootPart Dead players (0 HP) Teammates (when toggle on) ForceField users Players within spawn protection window Invalid/missing characters Hotkey Cooldown 0.15s throttle β€” Prevents key spam from flooding the loop Keybind Cheat Sheet Key Action [ Increase size +1 ] Decrease size -1 P Reload / reapply K Toggle ON/OFF L Reset size to 12 B Show status N Emergency restore U Toggle ignore teammates Y Toggle ignore dead G Toggle hitbox visualization RAlt+L Toggle debug stats

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Edited By: KadenKZN Download


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