Universal Script ๐Ÿ“Œ
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Hitbox Expander

Universal Script ๐Ÿ“ŒUploaded by
1 month ago
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Description

Core Features Invisible Hitbox Expansion โ€” Stretches enemy hitboxes with full transparency (no visual indicator) 15 FPS Hard Cap โ€” Update loop locked to 15 FPS for low-end PC performance Zero GUI โ€” No Rayfield, no Drawing API, no ScreenGui, no CoreGui clutter Console-Only Output โ€” All feedback through developer console Hotkey-Only Control โ€” Full control via keyboard shortcuts Hitbox Controls [ โ€” Increase hitbox size by 1 ] โ€” Decrease hitbox size by 1 L โ€” Reset hitbox size to 12 K โ€” Toggle Hitbox Expander ON/OFF P โ€” Reload / reapply hitboxes N โ€” Emergency restore (instantly restores all hitboxes) G โ€” Toggle hitbox visualization (red debug view, only visible to you) Toggle Filters U โ€” Toggle ignore teammates Y โ€” Toggle ignore dead players Ignore ForceField users โ€” Always on Ignore spawn protection โ€” Always on (3 second window) Status / Debug B โ€” Display current settings + toggle states in console RightAlt + L โ€” Toggle debug console stats (live stats every 1 second) Live stats tracked: Enabled state, hitbox size, target count, total players, all toggle states Player Management Automatic player detection โ€” Scans all players each frame Character cache system โ€” Stores character references for performance Auto-handle player joining โ€” PlayerAdded listener Auto-handle player leaving โ€” PlayerRemoving listener (restores hitbox on leave) Auto reapply after respawn โ€” CharacterAdded listener per player Auto restore on death โ€” Restores hitbox when humanoid dies Re-sync all character states โ€” P refreshes all character data Performance Optimizations 15 FPS hard cap โ€” Capped update interval Cached character lookups โ€” No repeated FindFirstChild calls Smart skip โ€” Loop exits early if local character not ready Minimal memory footprint โ€” Lightweight tables, no extra instances pcall protection โ€” On all property writes Auto-recovery โ€” Re-stores original data if hitbox is reset Advanced Features Save hitbox size between reloads โ€” Persists to KadenHitboxExpander_Size.txt Closest-player prioritization mode โ€” Prioritization = "Closest" setting Distance limiter โ€” UseMaxDistance + MaxDistance settings Original hitbox restoration โ€” Stores Size, Transparency, CanCollide, BrickColor, Material Emergency restore on unload โ€” Cleanup hook via CoreGui.ChildRemoved Team detection โ€” Checks LocalPlayer.Team vs player.Team ForceField detection โ€” Scans for ForceField child Spawn protection detection โ€” 3 second post-spawn window + SpawnProtection child check Ignored Targets (auto-filtered) Local player Players without HumanoidRootPart Dead players (0 HP) Teammates (when toggle on) ForceField users Players within spawn protection window Invalid/missing characters Hotkey Cooldown 0.15s throttle โ€” Prevents key spam from flooding the loop Keybind Cheat Sheet Key Action [ Increase size +1 ] Decrease size -1 P Reload / reapply K Toggle ON/OFF L Reset size to 12 B Show status N Emergency restore U Toggle ignore teammates Y Toggle ignore dead G Toggle hitbox visualization RAlt+L Toggle debug stats

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Edited By: KadenKZN Download


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