
Hitbox Expander
Universal Script πUploaded byDescription
Core Features Invisible Hitbox Expansion β Stretches enemy hitboxes with full transparency (no visual indicator) 15 FPS Hard Cap β Update loop locked to 15 FPS for low-end PC performance Zero GUI β No Rayfield, no Drawing API, no ScreenGui, no CoreGui clutter Console-Only Output β All feedback through developer console Hotkey-Only Control β Full control via keyboard shortcuts Hitbox Controls [ β Increase hitbox size by 1 ] β Decrease hitbox size by 1 L β Reset hitbox size to 12 K β Toggle Hitbox Expander ON/OFF P β Reload / reapply hitboxes N β Emergency restore (instantly restores all hitboxes) G β Toggle hitbox visualization (red debug view, only visible to you) Toggle Filters U β Toggle ignore teammates Y β Toggle ignore dead players Ignore ForceField users β Always on Ignore spawn protection β Always on (3 second window) Status / Debug B β Display current settings + toggle states in console RightAlt + L β Toggle debug console stats (live stats every 1 second) Live stats tracked: Enabled state, hitbox size, target count, total players, all toggle states Player Management Automatic player detection β Scans all players each frame Character cache system β Stores character references for performance Auto-handle player joining β PlayerAdded listener Auto-handle player leaving β PlayerRemoving listener (restores hitbox on leave) Auto reapply after respawn β CharacterAdded listener per player Auto restore on death β Restores hitbox when humanoid dies Re-sync all character states β P refreshes all character data Performance Optimizations 15 FPS hard cap β Capped update interval Cached character lookups β No repeated FindFirstChild calls Smart skip β Loop exits early if local character not ready Minimal memory footprint β Lightweight tables, no extra instances pcall protection β On all property writes Auto-recovery β Re-stores original data if hitbox is reset Advanced Features Save hitbox size between reloads β Persists to KadenHitboxExpander_Size.txt Closest-player prioritization mode β Prioritization = "Closest" setting Distance limiter β UseMaxDistance + MaxDistance settings Original hitbox restoration β Stores Size, Transparency, CanCollide, BrickColor, Material Emergency restore on unload β Cleanup hook via CoreGui.ChildRemoved Team detection β Checks LocalPlayer.Team vs player.Team ForceField detection β Scans for ForceField child Spawn protection detection β 3 second post-spawn window + SpawnProtection child check Ignored Targets (auto-filtered) Local player Players without HumanoidRootPart Dead players (0 HP) Teammates (when toggle on) ForceField users Players within spawn protection window Invalid/missing characters Hotkey Cooldown 0.15s throttle β Prevents key spam from flooding the loop Keybind Cheat Sheet Key Action [ Increase size +1 ] Decrease size -1 P Reload / reapply K Toggle ON/OFF L Reset size to 12 B Show status N Emergency restore U Toggle ignore teammates Y Toggle ignore dead G Toggle hitbox visualization RAlt+L Toggle debug stats

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