
Hitbox Expander
Universal Script šUploaded byDescription
Core Features Invisible Hitbox Expansion ā Stretches enemy hitboxes with full transparency (no visual indicator) 15 FPS Hard Cap ā Update loop locked to 15 FPS for low-end PC performance Zero GUI ā No Rayfield, no Drawing API, no ScreenGui, no CoreGui clutter Console-Only Output ā All feedback through developer console Hotkey-Only Control ā Full control via keyboard shortcuts Hitbox Controls [ ā Increase hitbox size by 1 ] ā Decrease hitbox size by 1 L ā Reset hitbox size to 12 K ā Toggle Hitbox Expander ON/OFF P ā Reload / reapply hitboxes N ā Emergency restore (instantly restores all hitboxes) G ā Toggle hitbox visualization (red debug view, only visible to you) Toggle Filters U ā Toggle ignore teammates Y ā Toggle ignore dead players Ignore ForceField users ā Always on Ignore spawn protection ā Always on (3 second window) Status / Debug B ā Display current settings + toggle states in console RightAlt + L ā Toggle debug console stats (live stats every 1 second) Live stats tracked: Enabled state, hitbox size, target count, total players, all toggle states Player Management Automatic player detection ā Scans all players each frame Character cache system ā Stores character references for performance Auto-handle player joining ā PlayerAdded listener Auto-handle player leaving ā PlayerRemoving listener (restores hitbox on leave) Auto reapply after respawn ā CharacterAdded listener per player Auto restore on death ā Restores hitbox when humanoid dies Re-sync all character states ā P refreshes all character data Performance Optimizations 15 FPS hard cap ā Capped update interval Cached character lookups ā No repeated FindFirstChild calls Smart skip ā Loop exits early if local character not ready Minimal memory footprint ā Lightweight tables, no extra instances pcall protection ā On all property writes Auto-recovery ā Re-stores original data if hitbox is reset Advanced Features Save hitbox size between reloads ā Persists to KadenHitboxExpander_Size.txt Closest-player prioritization mode ā Prioritization = "Closest" setting Distance limiter ā UseMaxDistance + MaxDistance settings Original hitbox restoration ā Stores Size, Transparency, CanCollide, BrickColor, Material Emergency restore on unload ā Cleanup hook via CoreGui.ChildRemoved Team detection ā Checks LocalPlayer.Team vs player.Team ForceField detection ā Scans for ForceField child Spawn protection detection ā 3 second post-spawn window + SpawnProtection child check Ignored Targets (auto-filtered) Local player Players without HumanoidRootPart Dead players (0 HP) Teammates (when toggle on) ForceField users Players within spawn protection window Invalid/missing characters Hotkey Cooldown 0.15s throttle ā Prevents key spam from flooding the loop Keybind Cheat Sheet Key Action [ Increase size +1 ] Decrease size -1 P Reload / reapply K Toggle ON/OFF L Reset size to 12 B Show status N Emergency restore U Toggle ignore teammates Y Toggle ignore dead G Toggle hitbox visualization RAlt+L Toggle debug stats


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