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Description
Hitbox Expander Select Custom Hitboxes. Select Three types of Hitboxes. < >_< > ---Suggestions Are Accepted!---
Updates
Script edited: Update script
--[[
Made By ME! <>_<>
]]
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local TweenService = game:GetService("TweenService")
local LocalPlayer = Players.LocalPlayer
-- Configuration
local config = {
excludedPlayer = "Vocaloid_fandayo",
defaultSize = 1.5,
enabled = false,
showVisualEffects = true,
customColor = Color3.fromRGB(255, 0, 0),
customMaterial = Enum.Material.Neon,
enableTransparency = true,
enableCollision = false,
smoothTransitions = true,
notificationDuration = 3
}
-- Global variables
_G.HeadSize = config.defaultSize
_G.HitboxEnabled = config.enabled
_G.CustomSettings = config
-- Clean up existing connections
if _G.HitboxConnection then
_G.HitboxConnection:Disconnect()
_G.HitboxConnection = nil
end
-- Performance optimization: Track last update times
local lastUpdateTimes = {}
local updateInterval = 0.1 -- Update every 100ms
-- Enhanced hitbox expansion function
local function updateHitbox(player)
if not player or not player.Character then return end
local humanoid = player.Character:FindFirstChild("Humanoid")
local hrp = player.Character:FindFirstChild("HumanoidRootPart")










Script was tested in Sniper Duels
[deleted]
@Shadow69 i dont see a problem using ai for simple things like hitbox expander
[deleted]
@Shadow69 Not needed if what i need is in Ai's control
[deleted]
@Shadow69 Keep myself safe? Thank you young blood.