Universal Script 📌
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Gojo no need to give credits so keep it

Universal Script 📌
Aceii_
Aceii_Published 25
2 years ago
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local player = game:GetService("Players").LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local hrp = char:FindFirstChild("HumanoidRootPart")
local humanoid = char:FindFirstChildOfClass("Humanoid")
local UIS = game:GetService("UserInputService")

if not hrp or not humanoid then return end

local awakened = false
local awakeningReady = false
local awakeningCooldown = false
local maxAwakening = 100
local currentAwakening = 0

-- **Chat Function**
local function sendChatMessage(message)
    if game:GetService('TextChatService').ChatVersion == Enum.ChatVersion.LegacyChatService then
        game:GetService('ReplicatedStorage'):WaitForChild('DefaultChatSystemChatEvents'):WaitForChild('SayMessageRequest'):FireServer(message, 'All')
    else
        game:GetService("TextChatService").TextChannels.RBXGeneral:SendAsync(message)
    end
end

-- **Create Awakening Bar UI**
local screenGui = Instance.new("ScreenGui", player.PlayerGui)
local barFrame = Instance.new("Frame", screenGui)
barFrame.Size = UDim2.new(0.3, 0, 0.05, 0)
barFrame.Position = UDim2.new(0.35, 0, 0.05, 0)
barFrame.BackgroundColor3 = Color3.fromRGB(50, 50, 50)

local fillBar = Instance.new("Frame", barFrame)
fillBar.Size = UDim2.new(0, 0, 1, 0)
fillBar.BackgroundColor3 = Color3.fromRGB(255, 170, 0)

local function updateAwakeningBar()
    fillBar.Size = UDim2.new(currentAwakening / maxAwakening, 0, 1, 0)
    if currentAwakening >= maxAwakening then
        awakeningReady = true
    end
end


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