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52 Executions
Go to space
Universal Script 📌
skibidimariodisneyPublished 10
2 years ago
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Description
Go to space float
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local Workspace = game:GetService("Workspace")
local lp = Players.LocalPlayer
local char = lp.Character or lp.CharacterAdded:Wait()
local hrp = char:WaitForChild("HumanoidRootPart")
local hum = char:WaitForChild("Humanoid")
Workspace.Gravity = 0
for _, plr in pairs(Players:GetPlayers()) do
if plr ~= lp and plr.Character then
for _, part in pairs(plr.Character:GetDescendants()) do
if part:IsA("BasePart") then
part.CanCollide = false
end
end
end
end
Players.PlayerAdded:Connect(function(plr)
plr.CharacterAdded:Connect(function(char)
task.wait(1)
for _, part in pairs(char:GetDescendants()) do
if part:IsA("BasePart") then
part.CanCollide = false
end
end
end)
end)
local cam = Workspace.CurrentCamera
cam.CameraType = Enum.CameraType.Scriptable
RunService.RenderStepped:Connect(function()
if hrp and char and char:FindFirstChild("Humanoid") and hum.Health > 0 then
cam.CFrame = CFrame.lookAt(cam.CFrame.Position, hrp.Position)
end
end)









Who tf disliked it its so good just reset to stop it