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302 Executions
Global Illumination OPEN SOURCE
Universal Script π
mrScamnapse_v3First script
2 years ago
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Description
modified many's ray tracer v2.1 to work on exploits, credit to manymillerboy on devforum for the code i just did a simple port to work on exploits use the global variables (anything starting with getgenv) used in the script to control the effects should work on xeno fixed!!
--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
--// original script written by manymillerboy on roblox devforum
--// ported to shitsploits by scamnapse v3
task.wait(0.5)
local lights = {}
local TRASH = {}
local lumens = {}
local sundir = game.Lighting:GetSunDirection()
getgenv().gi = true
getgenv().intensity = 0.025
getgenv().suncolor = Color3.fromRGB(255,255,255)
getgenv().glow = true
getgenv().lglow = true
getgenv().polight = true
getgenv().splight = true
getgenv().sulight = true
local brightlimit = {Min = 0, Max = 10}
local rangelimit = {Min = 6, Max = 60}
getgenv().raymult = 1
local oldfograte = fograte
game.Lighting.LightingChanged:Connect(function()
sundir = game.Lighting:GetSunDirection()
end)
local fogtimer = 0
function RunFog()
if fogenabled == true then
fogtimer = 10
end
end
local function GetFace(Way: enum,Cframe: cframe)
if Way == Enum.NormalId.Back then return -Cframe.LookVector end
if Way == Enum.NormalId.Front then return Cframe.LookVector end









ok i just fixed it, try now
remove the set hidden property code if it doesnβt work on ur exec
basically makes glowing neon parts and lights have better looking light
@amkemiren adds global illumination using light instances with ray tracing
what does this even do
it doesint work for xeno