Universal Script πŸ“Œ
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Galaxys Hub Script Library OFFICIAL

Universal Script πŸ“Œ
GalaxysHub_LostAcc
GalaxysHub_LostAccFirst script
3 months ago
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Description

-- I'LL upload in this acc cuz i lost my main, I'LL upload there once i recover it. I'll delete this account too. -- Here’s the brand new Galaxy's Hub script library! πŸš€ Got a few elements done for now: - Tab:AddLabel, - Tab:AddButton, - Tab:AddToggle, - Tab:AddColorSelection, - Tab:AddTextBox, - Tab:AddSlider, - Tab:AddDropdown", - Tab:AddSection" and, - Window:CreateTab. Key System is here!! You can customize it your way. Official Documentation is out! Check /console or check the script itself for the link. (Or, if you're lazy, here it is: https://galaxyshubdocumentation.netlify.app/ , i'm broke btw, this is why i used netlify.) (Yeah, they're all custom.) It also comes with fully interactive notifications featuring customizable buttons, so you can set them up however you want. Oh, the whole library is open source. (Unlimited buttons for notifications) More stuff is coming soon, so stay tuned! Join our Discord for updates, new features, and more!

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--[[ you can make alot of things, you can add a loading screen with a wait(time) before loading the UI on the player's face, its recommended using loading UIs to engage players using your hub, check docs for further instructions.: https://galaxyshubdocumentation.netlify.app/ ]]--

local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/Galaxy-BloxYT/Galaxy-s-Hub-Script-Library/refs/heads/main/Library%20engine"))()

-- Key System mechanic
local keySuccess = Library:InitKeySystem({
    UseKeySystem = false, -- Enable or Disable key system 
    Key = "TEST", -- static key, i'll add dynamic (auto generated) and improve the KeySuccess function to appear the lib smoothly instead of just spawning :P
    KeySystemTitle = "My Incredible Hub! | Key System", -- key system title
    SaveKey = true, -- if the library should save the key into the UNDER function↓↓
    FileName = "GalaxysHubLibKeyPlaceholder.txt" -- filename to save the key
})

-- if bro closed or invalid key, nothing happens
if not keySuccess then return end -- delete the first line from the key system until here if you wish to not use it, i'll fix the UseKeySystem later, it won't load even if you put it to false. I'll make this "if not keySuccess..." Not be in here, only in the source.

wait(0.35) -- this is the time where the key GUI gets destroyed, i'll remove this wait later.

local Window = Library.CreateWindow("My Incredible Hub!") -- title

Window:Notify("Hello, this is a placeholder notification!", "Description Example", true, {
    ["Noti. button example1"] = function() game.Players.LocalPlayer.Character.Humanoid.Health = 0 end,
    ["Noti. button example2"] = function() game.Players.LocalPlayer.Character.Humanoid.Health = 100 end
})

local Tab = Window:CreateTab("General")

Tab:AddButton("Placeholder Button", function()
    game.Players.LocalPlayer.Character.Humanoid.Health = 0
end)

Tab:AddLabel("Placeholder label")

Tab:AddSection("Placeholder section")

local speedSlider = Tab:AddSlider("Slider Example", 16, 100, 16, function(value)
    game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = value
end)

local mainToggle = Tab:AddToggle("Placeholder Toggle", false, function(state)


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