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3.3k Executions
Future Lighting
Universal Script 📌
TheOneWhoNeverLearns10K executions
7 months ago
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Description
A script capable of running Future Is Bright as a fastflag, not a technology. You can use this in any game you want, you can credit me or not credit, I won't file you a copyright strike. But be careful, this is only for middle end devices. If you want this on a mobile device with no stutter, you need to try it on a high end or almost high end device. Vivo, Tecno, iPhone 16 works. But if stuttering clear all your background apps. And also clear the cache. And on PC: well it's certainly fine. But do not try this on a low end or a 90's end with windows 11 or else it might turn into a freaking jet engine.
-- Future Lighting + Full Shadow Enabler (Phase 4 Direct)
-- Developed by me_ver245 & ronfc2xx
local Lighting = game:GetService("Lighting")
local RunService = game:GetService("RunService")
local function setFF(name, val)
pcall(setfflag, name, val)
end
-- Phase 4 direct, no intermediate phases
setFF("FFlagDebugForceFutureIsBright4", true)
setFF("FFlagHighQualityShadows", true)
setFF("FIntRenderShadowIntensity", 255)
pcall(function() Lighting.GlobalShadows = true end)
pcall(function() Lighting.LightingStyle = Enum.LightingStyle.Realistic end)
pcall(function() Lighting.PrioritizeLightingQuality = true end)
-- Atmosphere
if not Lighting:FindFirstChild("FutureAtm") then
local atm = Instance.new("Atmosphere")
atm.Name = "FutureAtm"
atm.Density = 0.28
atm.Offset = 0.22
atm.Color = Color3.fromRGB(220, 220, 220)
atm.Decay = Color3.fromRGB(150, 150, 150)
atm.Haze = 2
atm.Parent = Lighting
end
-- Bloom
if not Lighting:FindFirstChild("FutureBloom") then
local bloom = Instance.new("BloomEffect")
bloom.Name = "FutureBloom"
bloom.Enabled = true
bloom.Intensity = 0.85
bloom.Size = 25
bloom.Threshold = 0.8
bloom.Parent = Lighting









can you make a version that change to "ShadowMap" ?