Universal Script 📌
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FullBright Script

Universal Script 📌
Yuri
Yuri10K executions
2 years ago
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Description

Flashbanged just makes everything brighter and removes fog so you can see better yay

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if not _G.FullBrightExecuted then

	_G.FullBrightEnabled = false

	_G.NormalLightingSettings = {
		Brightness = game:GetService("Lighting").Brightness,
		ClockTime = game:GetService("Lighting").ClockTime,
		FogEnd = game:GetService("Lighting").FogEnd,
		GlobalShadows = game:GetService("Lighting").GlobalShadows,
		Ambient = game:GetService("Lighting").Ambient
	}

	game:GetService("Lighting"):GetPropertyChangedSignal("Brightness"):Connect(function()
		if game:GetService("Lighting").Brightness ~= 1 and game:GetService("Lighting").Brightness ~= _G.NormalLightingSettings.Brightness then
			_G.NormalLightingSettings.Brightness = game:GetService("Lighting").Brightness
			if not _G.FullBrightEnabled then
				repeat
					wait()
				until _G.FullBrightEnabled
			end
			game:GetService("Lighting").Brightness = 1
		end
	end)

	game:GetService("Lighting"):GetPropertyChangedSignal("ClockTime"):Connect(function()
		if game:GetService("Lighting").ClockTime ~= 12 and game:GetService("Lighting").ClockTime ~= _G.NormalLightingSettings.ClockTime then
			_G.NormalLightingSettings.ClockTime = game:GetService("Lighting").ClockTime
			if not _G.FullBrightEnabled then
				repeat
					wait()
				until _G.FullBrightEnabled
			end
			game:GetService("Lighting").ClockTime = 12
		end
	end)

	game:GetService("Lighting"):GetPropertyChangedSignal("FogEnd"):Connect(function()
		if game:GetService("Lighting").FogEnd ~= 786543 and game:GetService("Lighting").FogEnd ~= _G.NormalLightingSettings.FogEnd then
			_G.NormalLightingSettings.FogEnd = game:GetService("Lighting").FogEnd
			if not _G.FullBrightEnabled then


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