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Description
матье бал
--[=[
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88' Y8b 88 88 `88' VP `8D 88 88 88 d8' `8b
88 88 88 88 odD' 88 88 88 88ooo88
88 ooo 88 88 88 .88' 88 88 88 88~~~88
88. ~8~ 88b d88 .88. j88. 88booo. 88b d88 88 88 @uniquadev
Y888P ~Y8888P' Y888888P 888888D Y88888P ~Y8888P' YP YP CONVERTER
designed using localmaze gui creator
]=]
local LMG2L = {};
LMG2L["ScreenGui_1"] = Instance.new("ScreenGui", game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui"));
LMG2L["ScreenGui_1"].ResetOnSpawn = false
LMG2L["ScreenGui_1"]["ZIndexBehavior"] = Enum.ZIndexBehavior.Sibling;
LMG2L["Frame_2"] = Instance.new("Frame", LMG2L["ScreenGui_1"]);
LMG2L["Frame_2"]["BorderSizePixel"] = 3;
LMG2L["Frame_2"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["Frame_2"]["Size"] = UDim2.new(0, 436, 0, 362);
LMG2L["Frame_2"]["Position"] = UDim2.new(0, 102, 0, -48);
LMG2L["Frame_2"]["BorderColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["TextLabel_3"] = Instance.new("TextLabel", LMG2L["Frame_2"]);
LMG2L["TextLabel_3"]["BorderSizePixel"] = 0;
LMG2L["TextLabel_3"]["TextSize"] = 20;
LMG2L["TextLabel_3"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["TextLabel_3"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["TextLabel_3"]["Size"] = UDim2.new(0, 88, 0, 14);
LMG2L["TextLabel_3"]["Text"] = [[Ur name of gui here u mafaka]];
LMG2L["TextLabel_3"]["Position"] = UDim2.new(0, 184, 0, 16);
LMG2L["TextBox_4"] = Instance.new("TextBox", LMG2L["Frame_2"]);
LMG2L["TextBox_4"]["BorderSizePixel"] = 0;
LMG2L["TextBox_4"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["TextBox_4"]["Size"] = UDim2.new(0.2, 0, 0.3, 0);









мой глазик нашол алмазик?
does absolutely nothing