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Also noticed:
Description
Make the game graphics worse as possible
Updates
Script edited: Create script
setfpscap(999999999)
for _,v in next,game:GetService("Workspace"):GetDescendants() do
if v and v:IsA("Model") then
v.LevelOfDetail = "Disabled"
v.ModelStreamingMode = "Nonatomic"
elseif v and (v:IsA("BasePart") and not v:IsA("MeshPart")) then
v.CastShadow = false
v.Material = "Plastic"
v.Reflectance = 0
v.MaterialVariant = ""
elseif v and (v:IsA("Decal") or v:IsA("Texture")) then
v.Transparency = 1
elseif v and v:IsA("MeshPart") then
v.CastShadow = false
v.DoubleSided = false
v.RenderFidelity = "Performance"
v.TextureID = 10385902758728957
elseif v and v:IsA("SpecialMesh") then
v.TextureId = 0
elseif v and v:IsA("ShirtGraphic") then
v.Graphic = 0
elseif v and (v:IsA("Shirt") or v:IsA("Pants")) then
v[v.ClassName.."Template"] = 0
elseif v:IsA("Fire") or v:IsA("SpotLight") or v:IsA("Smoke") or v:IsA("Sparkles") then
v.Enabled = false
elseif v:IsA("Explosion") then
v.BlastPressure = 1
v.BlastRadius = 1
elseif v:IsA("ParticleEmitter") or v:IsA("Trail") then
v.Enabled = false
elseif v and v:IsA("Beam") then
v.Enabled = false
elseif v and v:IsA("SurfaceAppearance") then
v:Destroy()
elseif v and v:IsA("Debris") then
v:Destroy()
elseif v and v:IsA("Attachment") then
v.Visible = false
elseif v and v:IsA("MaterialVariant") then
v:Destroy()
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