Universal Script 📌
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1.3k Executions

Fps booster

Universal Script 📌
Pain
PainFirst script
3 years ago
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Description

Make the game graphics worse as possible

Updates

  1. Script edited: Create script

View Raw
setfpscap(999999999)
for _,v in next,game:GetService("Workspace"):GetDescendants() do
    if v and v:IsA("Model") then
      v.LevelOfDetail = "Disabled"
      v.ModelStreamingMode = "Nonatomic"
    elseif v and (v:IsA("BasePart") and not v:IsA("MeshPart")) then
      v.CastShadow = false
      v.Material = "Plastic"
      v.Reflectance = 0 
      v.MaterialVariant = ""
    elseif v and (v:IsA("Decal") or v:IsA("Texture")) then 
      v.Transparency = 1
    elseif v and v:IsA("MeshPart") then 
      v.CastShadow = false
      v.DoubleSided = false
      v.RenderFidelity = "Performance"
      v.TextureID = 10385902758728957
    elseif v and v:IsA("SpecialMesh") then 
      v.TextureId = 0
    elseif v and v:IsA("ShirtGraphic") then 
      v.Graphic = 0
    elseif v and (v:IsA("Shirt") or v:IsA("Pants")) then 
     v[v.ClassName.."Template"] = 0
    elseif v:IsA("Fire") or v:IsA("SpotLight") or v:IsA("Smoke") or v:IsA("Sparkles") then
     v.Enabled = false   
    elseif v:IsA("Explosion") then
     v.BlastPressure = 1
     v.BlastRadius = 1
    elseif v:IsA("ParticleEmitter") or v:IsA("Trail") then
     v.Enabled = false
    elseif v and v:IsA("Beam") then 
     v.Enabled = false
    elseif v and v:IsA("SurfaceAppearance") then
      v:Destroy()
    elseif v and v:IsA("Debris") then 
      v:Destroy()
    elseif v and v:IsA("Attachment") then 
      v.Visible = false
   elseif v and v:IsA("MaterialVariant") then 
    v:Destroy()


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