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Fps booster
Universal Script 📌
IknowhowtoscriptPublished 5
2 years ago
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Description
Removes shadows,balanced texture and etc
loadstring([[
-- Function to enhance FPS while maintaining colors and good visual quality
local function enhanceFPS()
-- Access essential services
local runService = game:GetService("RunService")
local lighting = game:GetService("Lighting")
local terrain = workspace:FindFirstChildOfClass("Terrain")
local currentCamera = workspace.CurrentCamera
-- Adjust rendering quality to a medium-high level (use pcall to handle potential errors)
pcall(function()
settings().Rendering.QualityLevel = Enum.QualityLevel.Level07 -- Medium-high quality
end)
-- Optimize lighting settings for performance without losing color
if lighting then
lighting.GlobalShadows = true -- Keep global shadows for quality
lighting.EnvironmentDiffuseScale = 1 -- Maintain original diffuse scale for accurate lighting
lighting.EnvironmentSpecularScale = 1 -- Maintain original specular scale for reflections
lighting.Brightness = 2 -- Standard brightness for color balance
lighting.OutdoorAmbient = Color3.fromRGB(128, 128, 128) -- Neutral outdoor ambient light
-- Adjust shadow softness to a moderate level for performance
pcall(function()
lighting.ShadowSoftness = 0.4
end)
end
-- Adjust terrain settings for performance while keeping water quality and colors
if terrain then
terrain.WaterWaveSize = 0.1 -- Small waves for visual effect
terrain.WaterWaveSpeed = 10 -- Adjust wave speed
terrain.WaterReflectance = 0.4 -- Moderate reflectance for water
terrain.WaterTransparency = 0.3 -- Low transparency for realistic water
end
-- Adjust camera properties to reduce the rendering load while keeping good visual quality
if currentCamera then
currentCamera.FieldOfView = 70 -- Standard FOV to avoid excessive rendering load
end









Sorry for copying pls forgive me
Bruhuhh