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Fps booster

Universal Script 📌
Iknowhowtoscript
IknowhowtoscriptPublished 5
2 years ago
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Description

Removes shadows,balanced texture and etc

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loadstring([[
    -- Function to enhance FPS while maintaining colors and good visual quality
    local function enhanceFPS()
        -- Access essential services
        local runService = game:GetService("RunService")
        local lighting = game:GetService("Lighting")
        local terrain = workspace:FindFirstChildOfClass("Terrain")
        local currentCamera = workspace.CurrentCamera

        -- Adjust rendering quality to a medium-high level (use pcall to handle potential errors)
        pcall(function()
            settings().Rendering.QualityLevel = Enum.QualityLevel.Level07 -- Medium-high quality
        end)

        -- Optimize lighting settings for performance without losing color
        if lighting then
            lighting.GlobalShadows = true -- Keep global shadows for quality
            lighting.EnvironmentDiffuseScale = 1 -- Maintain original diffuse scale for accurate lighting
            lighting.EnvironmentSpecularScale = 1 -- Maintain original specular scale for reflections
            lighting.Brightness = 2 -- Standard brightness for color balance
            lighting.OutdoorAmbient = Color3.fromRGB(128, 128, 128) -- Neutral outdoor ambient light

            -- Adjust shadow softness to a moderate level for performance
            pcall(function()
                lighting.ShadowSoftness = 0.4
            end)
        end

        -- Adjust terrain settings for performance while keeping water quality and colors
        if terrain then
            terrain.WaterWaveSize = 0.1 -- Small waves for visual effect
            terrain.WaterWaveSpeed = 10 -- Adjust wave speed
            terrain.WaterReflectance = 0.4 -- Moderate reflectance for water
            terrain.WaterTransparency = 0.3 -- Low transparency for realistic water
        end

        -- Adjust camera properties to reduce the rendering load while keeping good visual quality
        if currentCamera then
            currentCamera.FieldOfView = 70 -- Standard FOV to avoid excessive rendering load
        end


Comments

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Iknowhowtoscript's profile picture
IknowhowtoscriptUploader2 years ago(edited)

Sorry for copying pls forgive me

3
RezWare's profile picture
RezWare2 years ago(edited)

Bruhuhh

2

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