
329 Views
2.6k Executions
Does it work?
No reports yetNo reports yet. Tried it? Be the first to say.
Also noticed:
Description
Fv_FC
-- FOV PERMANENTE | DELTA EXECUTOR | MOBILE
-- Totalmente Automático + Arrastável
-- FOV 50 → INFINITO | SEM RESET | ATIVO AUTOMATICAMENTE
local Players = game:GetService("Players")
local UIS = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
-- ===== CONFIG =====
local FORCED_FOV = 90
local MIN_FOV = 50
local MAX_FOV = 555
-- ===== CAMERA PERMANENTE =====
local function waitForCamera()
local cam
repeat
cam = workspace.CurrentCamera
task.wait()
until cam
return cam
end
local camera = waitForCamera()
-- Forçar FOV constantemente (sem depender de eventos)
local function forceSetFOV()
if camera and camera.FieldOfView ~= FORCED_FOV then
camera.FieldOfView = FORCED_FOV
end
end
-- Loop contínuo para garantir FOV permanente
RunService.RenderStepped:Connect(forceSetFOV)
-- Proteção adicional
camera:GetPropertyChangedSignal("FieldOfView"):Connect(forceSetFOV)
-- Ao renascer
Comments
0Log in to join the conversation. Login
No comments yet. Be the first!








